From Ahmed’s blog:
Ahem! That is to say I have signed up with legendary SF/F publisher DAW books, who will publish three books set in my 1001 Nights-inspired heroic fantasy world The Crescent Moon Kingdoms (the setting for my short stories “Where Virtue Lives” and “Judgment of Swords and Souls”). While selling my first novel to any major publisher would be a thrill, DAW represents a particularly exciting –
A-HEM! Seriously, I can’t describe how huge a moment this is for me, so I won’t even try. I’ve been reading DAW books for twenty years now — since I was fourteen. I couldn’t be happier with the home my novel has found.
On the strength of stories like Hooves and the Hovel of Abdel Jameela and Mister Hadj’s Sunset Ride, Saladin Ahmed is quickly becoming one of my favourite short fiction writers. In a genre that so often relies on familiarity and conventions, Ahmed makes every effort to explore mythologies and cultures ignored by other writers. Needless to say, I’m thrilled that Ahmed has found a home for his longer fiction.
A few months ago, I raised a bit of a stink by posting a leaked version of the cover for N.K. Jemisin’s The Broken Kingdoms. Oops. I thought it was awesome, and most people agreed. Now, we get a look at a new, revised (and final) version of the cover. New layout for the type (which I’m not a fan of, I liked the more traditional layout on the early cover) and the colours seem to pop a bit more. Still a damn fine cover.
From USA Today:
A six-time All-Star pitcher, Schilling four years ago started 38 Studios (named after the uniform number), which is unveiling its first release, the role-playing game Kingdoms of Amalur: Reckoning, this week at Comic-Con in San Diego.
To create the game, which is due in fall 2011, Schilling has drafted an all-star team that includes artist and toy creator Todd McFarlane (Spawn), best-selling author R.A. Salvatore (The Ghost King) and game studio Big Huge Games (Rise of Nations), acquired by 38 Studios last year. “I wanted to put together a team like the 1927 Yankees (which included Babe Ruth and Lou Gehrig), arguably the greatest team that was ever assembled,” Schilling says, “and to do that, in my mind, I had to start with some visionairies.”
The first peek into their collective vision is a special poster and one-minute cinematic that McFarlane created for Comic-Con. “We are going to set the mood,” says McFarlane, who along with the other principals will make a presentation Thursday. “We will show a little bit of a hint of magic in it, a hint of the scale of the bad guys (and) the intensity of some of the action.”
Salvatore, who has written numerous books based in the Dungeons & Dragons universe, is tight-lipped about Amalur, but says that he has created a Tolkienesque 10,000-year-long back story: “I think we can say that we are talking about a high fantasy world with multiple races.”
The goal is a game that combines role-playing complexity with action-game intensity. “I hope it will be a breath of fresh air,” game designer Ken Rolston says.
38 Studios hopes to create a franchise for multiple games, books and other products; planning is already underway for a massively multiplayer online game.
I’m still unsure about this odd mix of ‘celebrities’ hooking up to create an ambitious MMORPG. Schilling’s a big videogame fan… but he made his living by being a baseball player. Has McFarlane’s design and art grown up since the 90′s? Salvatore’s well respected (and I’m a huge fan of his Demon Wars series), but a “Tolkienesque 10,000-year-long back story” isn’t exactly in his wheelhouse. Still, I suppose we could/should wait for the official announcement (along with video, screenshots and gameplay details?) at Comic Con 2010.
‘A Game of Thrones: Genesis’ plunges you into the heart of the battles and intrigues between the Families that shaped the Kingdom of Westeros.
However, victory does not necessarily result from brute force. The innovative game mechanics provide players with numerous paths to success: will you opt for a military, economic or diplomatic approach? Trickery, treachery and deceit are widespread and you will constantly have to watch your back if you want to avoid a bitter defeat!
Peacefully or forcefully annex surrounding territories, besiege enemy castles, send spies to infiltrate behind enemy lines, assassinate trouble-making officers or capture them to ask for a ransom… When you play the game of thrones, you win or you die. There is no middle ground!
Sounds akin to the famed Civilization series, which is likely a good things, given the political machinations the series is known for. Though, from the sounds of the announcement, it will be presented as an RTS/RPG hybrid (similar to Warcraft III or Dawn of War II?) Rather than focussing on the story presented in the novels (oh god, a Jaime Lannister hack-n-slash *shudder*), it sounds like it’s taking a wider look at the history and politics of the world. Still, if it’s going up against the likes of the soon-to-be-released Civilization V, then Cyanide Studio likely has their work cut out for them. I’m just glad it’s not a God of War ripoff! Now, an old humourous LucasArts-style adventure game would’ve been something to see!
Is it worth getting excited over? Will it be good? Only time will tell, I suppose.
It’s atypical for A Dribble of Ink, when compared to the types of novels and the authors I usually cover, but something about Shades of Milk and Honey by Mary Robinette Kowal has my attention. Maybe it was this glowing review from Joe Sherry, who I’m a fan of. Or her short fiction, which I’ve not read, but is loaded up and ready to go on my eReader.
Either way, if you’re interested, you can read a sample ofShades of Milk and Honey on Kowal’s website.