Posts Tagged: Bantam Spectra

The Winds of Winter by George R.R. Martin

The original, totally awesome badge, minus my facetious photoshopping, is by Storied Threads/Veronica Bailey

George R.R. Martin provided an update this weekend on progress for both The Winds of Winter and The World of Ice and Fire. He says:

We all know how long the last novel took. And now I am writing the “sidebar” (hoo hah) about the first Dance of the Dragons, the fratricidal civil war between King Aegon II and his half-sister Rhaenyra, for THE WORLD OF ICE AND FIRE, and it’s turned into a monster too.

As of today, I have a hundred and three bloody manuscript pages (some VERY bloody) and still no end at hand. I had hoped to finish this one today, but… no, not even close. Lots more to write.

I think there’s some good stuff here, and judging by the reception my reading got at Chicon, most of you seem to like the fake history too. But DAMN, there a lot of it.

The ‘sidebar’ he’s referring to will appear in The World of Ice and Fire, an encyclopaedic volume collecting much of the history, maps, characters and vast backstory that Martin has created for A Song of Ice and Fire, but which will likely never appear in the novels themselves. I’m sure there will be much sniffing at the fact that he’s not dedicating all of his time directly to The Winds of Winter, but, hey, any A Song of Ice and Fire content is welcome to this fan.

UPDATE: As pointed out below, that’s 103 pages of manuscript for The World of Ice and Fire, not The Winds of Winter, which is further along.

Actual progress on the novel seems slow at 103 pages. By comparison, when submitted, A Dance with Dragons was 1510 manuscript pages. So, not even 10% of the way through. In other words, it’s going to be a long wait, fans. My suggestion? Go read some Daniel Abraham, then follow it up with some N.K. Jemisin, Greg Keyes, David Anthony Durham, Kate Elliott and Tad Williams. After that, you’ll still have to wait a while, but, hell, at least you’ll have experienced some damn fine novels.

A Dance with Dragons... a year later

When A Dance with Dragons was released, I didn’t write a review of it, in fact, I barely discussed within my community of fellow Fantasy fans. I wrote a piece or two about it, debated a bit with friends, but otherwise, I let one of Fantasy’s most impactful and anticipated releases slip me by. This is odd given that I run a fairly well trafficked Fantasy and Science Fiction publication, A Dribble of Ink, and a lot of my readers were interested in hearing my take on the fifth volume of Martin’s mega-successful A Song of Ice and Fire. But, I let them down, and, a year later, I’ve thought a lot of why I never wrote about the book, never formally reviewed it, despite enjoying it a fair bit more than the average fan seems to have, and it’s all because of expectations. Mine, and those of the fans around the world.

At first, as an entrenched fan, I felt special. Because, you see, I’d discovered Martin years earlier. He was my little secret. But, then it became clear that Martin wasn’t just a fad, wasn’t just a passing ghost of geekdom on the mainstream, he was a real thing. Maybe it was seeing Martin spoofed on Saturday Night Live, or when he was sitting there in the crowd at the Emmys, but finally it clicked with me. He’s not my secret anymore. Hell, he’s not even our secret anymore. Fantasy has a new ringleader, he wears a Greek sailor’s hat, thick glasses, and rides a wave of popularity the likes the genre hasn’t seen since The Lord of the Rings. Continue reading

Game of Thrones RPG
Okay, I’ll admit it, I first loaded up Game of Thrones, a full-on Dragon Age-style RPG developed by Canadian/French developer Cyanide Entertainment, with some hesitancy. Like many Fantasy fans, I consider Martin’s A Song of Ice and Fire to be a pre-eminent work of Fantasy and place it among my very favourite pieces of fiction, regardless of medium. Though there is recent precedent for the adaptation of the series into other formats (particularily HBO’s television series and the Graphic Novel, adapted in part my Daniel Abraham), videogames have always been a difficult transition due to the non-linear style of storytelling that they often employ. Added to this, developer Cyanide Studio doesn’t exactly have the strongest back library of games and their previous attempt at a Game of Thrones videogame, A Game of Thrones: Genesis was poorly received (so much so that the publisher of Game of Thrones, Atlus, very clearly points out in the press material that this game was developed by an entirely different team at Cyanide!)

*yawn*

So, then, I booted up my PS3, eager but also weary of what I’d find. First impression? A twenty-plus minute mandatory install to my PS3′s harddrive. No flavour text or history to read through, no stirring music or pretty screenshots. Just twenty-plus minutes of a bar slowly filling up.

The graphics are pretty dire. While the art direction is decent at times (if a little over-the-top for Martin’s generally reserved world), the first environment (Castle Black) is bland and lifeless, textures are poor, the characters animate awkwardly, and the faces are almost as bad as an Elder Scrolls game. Further, thought this might be a PS3 issue, which has always Framerate is junky and there’s a noticeable amount of tearing.
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I stumbled across this the other day and thought there might be some interest, since so many of you are also fans of Game of Thrones. This concept art was created by artist Kimberley Pope in the early stages of development for Game of Thrones, helping to solidify the foundations for the ‘look’ of the show as it brought George R.R. Martin’s words to life. Beautiful stuff.

Game of Thrones Concept Art by Kimberley Pope Continue reading

NIGHTS OF VILLJAMUR by Mark Charan NewtonCITY OF RUIN by Mark Charan Newton

I’m fairly certain that Newton and the art team at Tor UK are just trolling me at this point. An old geezer and a melancholy Dashboard Confessional fan who doesn’t even know how to properly wear a bag with a shoulder strap? Le sigh. I’m far more interested in the fact that Newton spent some time combing through the first volume, Nights of Villjamur, and smoothing out some of the wrinkles:

There’s more, though: I’ve actually made quite a few (over a hundred) changes to Nights of Villjamur. Call it the ambitions of a first-time author, call it crap writing, but there were a few points of the text in this book that I believed caused a clunky experience. I’ve managed to iron many, many of these out, thankfully. It’s only a word or two here, a line there – not a complete re-edit, mind you, but enough to give me peace of mind that the most ridiculous of the excesses have now been removed.

This sort of thing happens all the time when authors are given a chance to tinker with their own work (David Anthony Durham recently mentioned that he’s done the same thing to the first volume of his Acacia trilogy). Nevertheless, it would be interesting to compare the revision.