To continue with my endless stream of Diablo III-related posts, I thought it would be fun to gather together the community of readers who follow A Dribble of Ink and try to organize together a group of like-minded gamers to tackle the demons and dungeons of Diablo III. I’ll be spending a lot of time playing it this weekend, and in the coming weeks, and there’s a good chance you will be, too!
So, leave your Diablo III BattleTag below. And hollar at me, I’m SpaceDonkeys#1966 on Battle.net. When you add me, let me know that you read A Dribble of Ink!
I was hoping to post some Diablo III impressions today. Instead, my entire experience with the game can be summed up with a simple meme. Actually, scratch that, I can log in, but my character (a monk) is booted from the server and unable to log back in. The 30 minutes I’ve spent with the game have come over 12-15 different sessions. Frustrating, and I’m not alone (but, unlike some trolls on the Internet, I have many other ways to occupy my time instead of stewing over a videogame.) So, in lieu of my own impressions, here’s a round-up of some of the review of Diablo III from around the web.
Mike Anderiesz, The Guardian:
Once in the game, it’s clear that the new 3D engine has been put to work on rendering a level of detail we haven’t seen in the series before. Superb lighting effects make even Act 1′s formulaic dungeons seem more atmospheric, but once you reach Act 2′s Caldeum and beyond, more spectacular locations and draw distances emerge. Enemies may have a tendency to swarm mindlessly towards you, but they come in large numbers and reasonable variety.
Not every improvement pays off, however; there’s far too little destructible scenery and context-sensitive traps – such as falling chandeliers or rolling logs – sound like a great idea on paper but require such careful lining up of enemies you won’t be troubling with them after the first few attempts.
There’s improvement as well as innovation, particularly with the UI. With a permanent Portal spell to take you back to nearby towns and a much smarter way of choosing and comparing items, you can now focus on the important task of killing things.
So the key question remains, was Diablo 3 worth the 12-year wait? That depends on how you play it – for single players, it’s an entertaining and gorgeous-looking dungeon hack but it’s a bit short, extremely linear and hardly pushing any boundaries. Playing online (and Blizzard isn’t really giving us a choice) makes it a better balanced and more compelling challenge, with all the potential to be the kind of lifestyle substitute that Diablo’s legion of hunter-gatherer fans should relish.
So, last night, like millions of other
cool, socially well-adjusted people nerds, I went out and eagerly purchased Diablo III. And then, like millions of other nerds cool, socially well-adjusted people, I also ran into immense frustration when my single-player experience was halted (in fact, never begun) because of various server issues. That’s a topic for another day, but I did run across a pretty cool bit of trivia while waiting for Diablo III to install. While the installation process was happening, eager gamers can read a short illustrated primer that details about the stories in Diablo and Diablo II. You remember this guy?
Of course you do. His name? Aidan. Yep, that’s right. The Warrior from Diablo, that game that stole hours-upon-hours-upon-hours of my teenage life, had the same name as me. Little did I know that when I created a new character a gave him my name, that I was only following the true canon of the series.
My hidden and tragic past, from the Diablo Wiki:
Aidan lived with his father as he grew up. The earliest information we have about him is that he served in his father’s army and was under the command of Lachdanan when he led the assault against Westmarch prior to the events of Diablo I. Upon returning to Tristram and seeing his father raised from the dead, his younger brother missing and Lazarus gone, he journeyed into the depths of the labyrinth under the Cathedral.
As he journeyed deeper and deeper into it he not only found and killed his own father as the Skeleton King, he also killed Lazarus and his own brother who was at the time possessed by Diablo.
The further down he’d gotten however, the larger Diablo’s influence over him had grown. The Lord of Terror recognized what a fine host Aidan would make, and so slowly crept into his mind. Once Diablo was slain, Aidan had become convinced that in order to contain Diablo he had to shove the soulstone into himself, and so Aidan became the Dark Wanderer.