Gary Whitta might best be known as a screenwriter–penning popular science fiction films such as The Book of Eli and the upcoming Star Wars spin-off, Star Wars Anthology: Rogue One, but the former EIC of PC Gamer magazine is a novelist, too. His first book, Abomination, officially hit store shelves today. “[It’s a] bloody, unapologetic fantasy,” says Chuck Wendig, popular SFF blogger and author of Aftermath: Star Wars, this is history twisted by the hands of a master storyteller.”

But Abomination is remarkable for more than just the words between its pages, but also its road to publication, via Inkshares, a new publisher who offer authors a unique way to engage with their audience.

I caught up with Whitta to chat about his new novels, Inkshares, and what he learned from writing a Star Wars film. Read More »

Happiness for a Fish

Zhuangzi and Huizi cross a bridge over the Hao river. Minnows dart below, silvery and swift. Zhuangzi leans so far over the railing he almost falls. “They swim about so freely—they go wherever they like. That’s happiness, for a fish.”

Huizi crosses his arms; he realizes he’s wrinkling his silk gown, and crosses his arms differently so the gown’s sleeves hang smooth. “You’re not a fish,” he says. “On what basis do you claim to know what fish like?”

Zhuangzi turns back and raises one eyebrow in that way he knows pisses Huizi off. “You’re not me. On what basis do you claim to know what I know?”

We’ve all been there.

We sit across from a friend or an enemy at dinner, standing beside an acquaintance in a bar, we lean against a con party wall, we walk side by side along the river with a lover or a friend. Maybe the conversation skidded out when one of us mentioned unions or the inheritance tax, expecting reflexive “oh sure” agreement and finding a defensive, pointed entrenchment; maybe we’re talking about our feelings and they’re not listening; maybe they said something we find unconscionable, or the other way round. And we feel that hot pressure behind our forehead, because they are just… not… getting it.

We’re homo sapiens on paper, but sapientia’s worth squat without communication. When the first proto-human had her first thought, she looked around for someone to share it with. How many times do you think we, as a species, got that far without reaching the next step—without managing to say “Hey, check this out?”

Cognition research suggests that animals do a lot more of it, cogitating I mean, than we used to think, which won’t surprise anyone who’s tried to keep a poodle in their back yard, so it’s hard to say when that leap happened. We made it back when we were habilis, if not earlier. (And we’re not the only ones who did—whales have languages and dialects.) But still, every once in a while I think about those occasional isolated nodes, the stars that burned before there were other stars to shine against. Think about the loneliness of having a thought and not being able to pass it along.

And we go back there again and again—at the table, at the bar, near the wall, by the riverside, and for all our hundreds of thousands of years of practice, the gap from mind to mind seems uncrossable.

How do we talk to one another? Read More »

Interview with
James L. Sutter

In the world of tabletop fantasy roleplaying games, Pathfinder needs no introduction. Spawned from a group of developers seeing opportunity in the RPG space after the release of the 4th Edition of Dungeons & Dragons, Pathfinder — using the beloved Dungeons & Dragons 3.5 Edition ruleset — has become one of the most popular RPGs in the world in just six short years.

Set in Golarion, a sprawling world with so much depth that even the most jaded fantasy reader is sure to find something that interests them, Pathfinder is so much more than just a tabletop RPG — it’s a setting for some of the best Sword & Sorcery novels being published today. With names like Tim Pratt, Max Gladstone, Liane Merciel, and Howard Andrew Jones attached, the Pathfinder Tales line of novels offers great adventure, magic, and pedal-to-the-metal action from some of fantasy’s most exciting writers.

So, I caught up with James L. Sutter, Executive Editor for Paizo Publishing and a co-creator of the Pathfinder Roleplaying Game, to chat about Pathfinder, being a novelist, building a world, and encouraging gamers the world over to become storytellers in their own right. Read More »

Human,
Near-human,
Non-human

I get to put the monsters centre stage once in a while, give them a good run, even make the heroes.

The characters I liked most in The Empire Strikes Back were the bounty hunters – not Boba Fett, that grandly over-rated amateur jetpack enthusiast, but the other guys: the lizard guy, the insect guy with his insect-headed droid, because if you were an insect guy, you’d do that, wouldn’t you? You wouldn’t want that disconcerting standard model human mask staring at you while you travelled from bounty to bounty.

And there was a lizard guy in Battle Beyond The Stars, too, that bizarre Corman space opera that I still have all the feels for, no matter what. It’s full of weird and memorable characters, but for me it was always Cayman of the Lambda Zone, last of his species, and yet with a good fistful of decent lines and some self-deprecating humour thrown in. And he dies heroically which, along with looking like a bug or a lizard, has always done it for me.

So, “From childhood’s hour I have not been as others were”. Thank you Mr Poe. It’s true though: there never was someone to root for the monsters quicker than me. Now, as a writer, I get to put the monsters centre stage once in a while, give them a good run, even make the heroes. Read More »

Intentions
(or, This is What I Meant)

What if I wrote an epic fantasy series that grounded readers first in the familiar, then took them to the stuff I’m doing that I feel is unique and new?

The journey to Trial of Intentions began in the year 2000. It started with a simple notion: What if I wrote an epic fantasy series that grounded readers first in the familiar, then took them to the stuff I’m doing that I feel is unique and new? That journey takes its next step on May 26th, when Trial of Intentions is released. But like any good story, there’s much more to it than that. And some of it is painful.

About the time I wrote the first book of the series, The Unremembered, I landed a literary agent. I won’t share his name. Suffice it to say he’s a noted agent in the field of science fiction and fantasy. He decided to represent me on the strength of a short story collection I’d had published by a small press. So, cool, right?

As we got to know one another, I shared with him my desire to write and publish books in horror, science fiction, thriller, and even (gasp) mainstream, in addition to fantasy. He nodded sagely to all this.

When I turned in the manuscript to book one of my epic fantasy series, he proceeded to tell me we should shelve it, and that I should focus on my thriller ideas, which he said he liked very much. I think my brow pinched in confusion. I’d just finished a book. He could go market it. Sell it. Make a commission. But I saluted and went off to write the thriller books that I was also eager to write. Read More »