I’m pleased to announce that I’m now represented by agent extraordinaire Eric Smith of the P.S. Literary Agency. I’ll be joining Eric’s impressive list of clients with both fiction and non-fiction projects.
Collaborating with Eric is a dream come true as I’ve long admired his work, ultra-positive personality, and all around geekery. As someone writing professionally in both fiction and non-fiction, his experience representing authors of both disciplines provides great opportunity for both aspects of my career. I strive to write ultimately positive and colourful stories, and I can’t imagine a better fit to bring those stories to market than Eric. And he’s just an all around cool dude.
Plus, P.S. Literary is Canadian, which is just icing on the cake for me.
My first project is a multi-volume novelization of the classic Japanese RPG, Chrono Trigger. Besides the time travel, this book will also incorporate the game’s silent protagonist mechanic, making it one of the most challenging projects of my career.
(Or am I? If Eric can sell that book, I will write it!)
I won’t say too much about our first actual project right now, but it’s very exciting, and shouldn’t come as a surprise to anyone who’s followed me on Twitter over the past couple of years. In the meantime—work continues on The Thousand Shattered Gods, which is about half-complete, and I’m looking forward to doors opening for my completed book, The Rose and Honey Soul. More on those projects here.
I’m thrilled to collaborate with Eric on many future projects.
Though it’s been a while since I’ve done a round-up of my recent work, that’s not for lack of writing. I’ve got a couple of reviews, a retrospective of a video game I’ve been waiting to play for over 20 years, and a round up of books perfect for fans of Japanese RPGs.
Yesterday, my epic article about the influence of the Golden Age of Japanese RPGs (from the SNES to the PlayStation 2) went up on Kotaku, and it’s been a blast seeing so many people reach out on Twitter and message boards to tell me about their similar experiences. I spoke to several SFF writers, such as Scott Lynch, Tamsyn Muir, Peng Shepherd, and Troy L. Wiggins, about their experience growing up as gamers and how that’s influenced their popular SFF work.
The final version of “How Japanese RPGs Inspired A New Generation Of Fantasy Authors” clocked in at a weighty 5,500 words, but the original draft was over 10,000 words long before we started whipping it into shape. And, even then, there was a TON of great content from the authors I interviewed that didn’t find a home in the piece. They didn’t fit into the overall narrative, they were too much a divergence from the main path, etc. So, I wanted to use this space to pull a few of those stories forward and given them the home on the Internet they deserve.
If you haven’t already, go and give it a read, and then come back here for the juicy outtakes after the jump.
Over on Kotaku (!!!, what is my life?), I’ve got a longread the explores the connection between the new wave of SFF writers and the influence of Golden Age Japanese RPGs (from the 16- and 32-bit era, like Final Fantasy 7, Chrono Trigger, Suikoden 2, etc.) I’ve been working on it for a long, long time and I’m so proud it’s finally out there for everyone to read.
When I think back to my childhood and teenage years, when my literary tastes were being forged in the crucible of youthful emotion and impressionism, particular scenes come to life: Sam carrying Frodo up Mt. Doom. The Reaper chasing Wil Ohmsford through the Westland. Marle hugging Crono on top of Death Peak.
Most fantasy readers won’t need a reminder of what books the first two scenes come from (Lord of the Rings by J.R.R. Tolkien and The Elfstones of Shannara by Terry Brooks), and most Kotaku readers won’t miss the reference to the classic Japanese role-playing game Chrono Trigger. And for some, all three of those works are of equal importance. Today’s fantasy novelists are just as likely to have been inspired by JRPGs as they are J.R.R. Tolkien. For some authors, Celes’ performance at the Opera House is just as much of a storytelling touchstone as young Simon fleeing Pryrates beneath the Hayholt.
It was an absolute pleasure to chat with various SFF writers about the topic. When I first started conceptualizing the piece, I had this vision of me showing up on Twitter like a naked dude at a graduation—everyone staring at me funny because I was the only one writer inspired by Golden Age JRPGs. Based by the overwhelmingly positive response on Twitter, this is obviously not the case.
I had to cut A TON of content from the interviews and first draft, so check back soon for a post featuring some of my favourite out takes that didn’t make it into the final article.
I’ve got reviews piling up these days, and, can just point out how blessed we are to be living in such a rich, wonderful time for SFF literature? Some seriously good books coming out these days, and my most recent reviews cover two of the best fantasy novels of the year: Empire of Grass by Tad Williams and A Brightness Long Ago by Guy Gavriel Kay.
Last November, I posted about the completion of the first draft of The Rose and Honey Soul, my gothic-post apocalyptic-funguspunk-fantasy set in an eternally dark world. It was the culmination of over two years of work, and I was really proud of the draft—but also recognized that it needed a lot of work. But, I also needed some space—so, I set aside some time to break ground on my novel, The Thousand Shattered Gods. That went swimmingly, and I quickly fell in love with the world and characters I was meeting. Once I had a good foundation of work for the novel, I returned to The Rose and Honey Soul at the beginning of the new year, and started work on what turned out to be an extensive revision.
Recently, I had the chance to read two very different but equally kick ass science fiction novels by two brilliant women. Funny enough, they’re also both published by Saga Press, a relatively new imprint that has been producing some of the genre’s best novels over the past few years. So, cheers to Joe Monti and Navah Wolfe at Saga for their vision and taste.
That one-eyed drake swam up from the ‘glades one stormy night—big as a house, silent as a mouse. Might’ve been the same one that killed my third husband. Who knows? Was watchin’ my stories, mindin’ my own when I saw it through the window. Rose up by the riverside pen, shadow over the moon, wings drippin’ mud, scales blinkin’ star-like, teeth long as a dagger.
“Grandmother Kills Massive River Drake After It Ate Her Goat” is a 630 word flash story about a grandma who rediscovers the thrill of moon magic and embarks on a quest for vengeance after an enormous river drake eats her favourite goat.
The Books of Earthsea, by Ursula K. Le Guin Le Guin’s dragons, which Hugo-nominated author and B&N SFF Blog favorite Max Gladstone once described as “the gold standard,” are next to none. They are complex, beautiful, powerful, and melancholy, and they serve many purposes throughout Le Guin’s work, far beyond the standard “gold-hoarding monster” trope. More recently, legendary artist Charles Vess described how it took him years to get Le Guin’s dragons just right. There’s a deeply rooted sense of wisdom in all of Le Guin’s books, but it is perhaps through her dragons that this element of her writing is best embodied. Le Guin redefined what a dragon could be, and we’re still experiencing the rippling effect of her influence over the genre in series like Robin Hobb’s The Realm of the Elderlings or Naomi Novik’s Temeraire.
It’s no secret at this point that I’m a big Magic: The Gathering fan. I’ve been playing the game since I was a wee one in elementary school (I think my first booster pack was Ice Age), and it still holds a large chunk of my attention. (I’m working on a Selesnya Tokens deck on Arena as we speak.) I’m also a pretty big Brandon Sanderson fan. So, Sanderson’s latest novella, a Magic tie-in called Children of the Nameless, is a huge confluence of my favourites.
As a Magic fan, I loved Children of the Nameless, but the best thing about it is that you don’t have to be familiar with the game or its ongoing story AT ALL to enjoy Sanderson’s work.
An excerpt from my review:
By this point, if you’re familiar with Magic or Brandon Sanderson’s fiction, it’s probably safe to say that you enjoy certain elements of fantasy: lots of magic, big set pieces, huge casts of characters, and epic stories. Children of the Nameless is a great coming together of all the things that make Magic, epic fantasy, and Brandon Sanderson’s fiction so great—all in a concise, energetic, and fun package that will appeal to all sorts of readers.
Let’s get this out of the way: Children of the Nameless is a terrific gothic fantasy story regardless of your familiarity with Magic. In fact, for the first third of the book, you wouldn’t even know it was set in a universe that Sanderson didn’t create himself, and even by the end the connections to the game’s ongoing storyline are light and more portentous than anything. Anybody can read and enjoy Children of the Nameless.