This was a very difficult year for all of us, and nothing will ever change that. While navigating all the challenges 2020 presented, however, it has also been one of the most successful years for me from a creative, professional, and fan writer stand point. I picked up an agent, continued pouring words into two books I’m super excited about, started TWO fanzines, and wrote some of my best-ever articles and essays.
This is also the first year in a long time that I have no eligible fiction. Which is weird. However, I’m eligible for some awards, and so is most of my work individually and collectively. I’m very proud of my work in 2020, and I hope you’ll find some value in it, and also hope you keep me in mind when filling out nomination ballots.
Rewind 26 years, and you’ll find me and my best friend bundled up in our jackets sitting on our school playground about an hour before the bell rings. Breath is fogging in front of our faces. We don’t notice. The tips of our fingers are cold. We don’t care. Our eyes are glued to the boxy grey devices in our hands. Through a tiny 4.5″ screen, we’ve been transported wholly to Koholint Island.
We’re playing The Legend of Zelda: Link’s Awakening on the Gameboy. It’s an adventure I’ve never forgotten.
Though it’s been a while since I’ve done a round-up of my recent work, that’s not for lack of writing. I’ve got a couple of reviews, a retrospective of a video game I’ve been waiting to play for over 20 years, and a round up of books perfect for fans of Japanese RPGs.
Yesterday, my epic article about the influence of the Golden Age of Japanese RPGs (from the SNES to the PlayStation 2) went up on Kotaku, and it’s been a blast seeing so many people reach out on Twitter and message boards to tell me about their similar experiences. I spoke to several SFF writers, such as Scott Lynch, Tamsyn Muir, Peng Shepherd, and Troy L. Wiggins, about their experience growing up as gamers and how that’s influenced their popular SFF work.
The final version of “How Japanese RPGs Inspired A New Generation Of Fantasy Authors” clocked in at a weighty 5,500 words, but the original draft was over 10,000 words long before we started whipping it into shape. And, even then, there was a TON of great content from the authors I interviewed that didn’t find a home in the piece. They didn’t fit into the overall narrative, they were too much a divergence from the main path, etc. So, I wanted to use this space to pull a few of those stories forward and given them the home on the Internet they deserve.
If you haven’t already, go and give it a read, and then come back here for the juicy outtakes after the jump.
Over on Kotaku (!!!, what is my life?), I’ve got a longread the explores the connection between the new wave of SFF writers and the influence of Golden Age Japanese RPGs (from the 16- and 32-bit era, like Final Fantasy 7, Chrono Trigger, Suikoden 2, etc.) I’ve been working on it for a long, long time and I’m so proud it’s finally out there for everyone to read.
When I think back to my childhood and teenage years, when my literary tastes were being forged in the crucible of youthful emotion and impressionism, particular scenes come to life: Sam carrying Frodo up Mt. Doom. The Reaper chasing Wil Ohmsford through the Westland. Marle hugging Crono on top of Death Peak.
Most fantasy readers won’t need a reminder of what books the first two scenes come from (Lord of the Rings by J.R.R. Tolkien and The Elfstones of Shannara by Terry Brooks), and most Kotaku readers won’t miss the reference to the classic Japanese role-playing game Chrono Trigger. And for some, all three of those works are of equal importance. Today’s fantasy novelists are just as likely to have been inspired by JRPGs as they are J.R.R. Tolkien. For some authors, Celes’ performance at the Opera House is just as much of a storytelling touchstone as young Simon fleeing Pryrates beneath the Hayholt.
It was an absolute pleasure to chat with various SFF writers about the topic. When I first started conceptualizing the piece, I had this vision of me showing up on Twitter like a naked dude at a graduation—everyone staring at me funny because I was the only one writer inspired by Golden Age JRPGs. Based by the overwhelmingly positive response on Twitter, this is obviously not the case.
I had to cut A TON of content from the interviews and first draft, so check back soon for a post featuring some of my favourite out takes that didn’t make it into the final article.
Going into Xenoblade Chronicles 2, I knew the experience might not be for me. I enjoyed the first game in the series—especially its scope, colourful setting, and story—but burned out of in forty hours in after getting stuck on a boss. So, I was excited when the second game was announced, but critical and fan reception was mixed, and for all the wrong reasons. Still, I was able to snag the game on sale, and, in the wake of Breath of the Wild, looking for something sprawling and epic, decided to take the chance.