The Hugo Awards were announced on the weekend! (This was a problem for a lot of reasons, but, well, here we are, on Monday, so, let’s move on and hope WorldCon corrects in future years.)
I’m sure by this point, you’re familiar with the ballot—but, if not, check it out on Tor.com. I’m not going to reprint it here, because, let’s just get to the point. I *always* have thoughts on the Hugos. So, let’s go.
In general: Holy shit. Yes. Yes. Yeppity. Yep. Yep. Yep. Please sir, can I have some more?
This ballot rocks. From top-to-bottom, it’s filled with incredible authors, artists, editors, publications, books, films, etc. Nearly every category is going to be difficult to narrow down when it comes time to vote—but that’s the way we want it. I don’t know how many readers realized it, but we’re in a new golden age of SFF, and this ballot is further proof of that. The works honoured here are powerful, transformative, precedent-setting, and brilliant. *This* is what the future of SFF looks like, and it’s beautiful.
I’ve been a big fan of Felicia Day since Dr. Horrible’s Sing-Along Blog, and admire Geek & Sundry for the effort and energy they put into creating geek culture content, but, I’ll admit, I’ve stopped keeping track of both of them over the past couple of years. Day’s autobiography/memoir, You’re Never Weird on the Internet (Almost), came out a couple of years ago, and I recently snagged it during an Audible sale. It’s Delightful. With a capital-D (see, not a typo in the previous sentence).
Narrated by Day, it follows her from her small-town, homeschooled roots in Alabama to her place atop geekdom. Admittedly, Alabama is not the first place I think of producing a geek culture icon, but it makes a lot of sense once Day’s story begins to unfold. She does a wonderful job of showing how isolating communities/situations impact children and the way we all use speculative fiction to escape to somewhere more exciting. It’s sort of hard to believe now that she’s an Internet sensation and accomplished businesswoman, but every step of the way was a challenge for Day. Midway through her journey, I’m impressed by her strength, perseverance, and tenacity. And, of course, her, humour. But, I already knew she’s funny!
Memoirs like this, especially ones that aim to entertain, are a fun, relaxing way to realize how little we really know about the celebrities we admire.
For the first time in a long time, I’ve been making excuses to listen to my audiobook (which I almost exclusively do during once-a-week work commutes), and I’m at the point where I’m addicted to the book, but also dreading it being over.
After I finished reading Bo Bolander’s terrifying, terrific, and heartbreaking novella, The Only Harmless Great Thing (seriously, go read it, now), I collected myself, wrung a tear-soaked beach towel into my bathtub, took a lozenge to sooth a throat that was raw with grief, and took to Twitter to rave about it. That led me to finding out about the Radium Girls, which, well… holy shit. That led to the always awesome Wendy Wagner recommending that I check out Sam Kean’s science book, The Disappearing Spoon, which covers the tragedy of the Radium Girls, among many other things.
So, I did!
I don’t read a lot of science books. Or non-fiction these matters. It’s mostly a matter of not having a lot of room to slot in “fun” books between review obligations. But, I digress. I’m very happy Wendy twisted my arm. The Disappearing Spoon is a great entry-level introduction to chemistry, specifically the Table of Elements and the behaviour of atoms. My knowledge of chemistry and quantum physics caps out at “didn’t pay attention in high school science,” but even so I’m finding the book approachable and gentle in the way it introduces readers to its ideas. Kean has an engaging, easy-to-read prose, and he wraps all the science lesson-type stuff around great human-interest stories. (Seriously, it’s amazing how many scientists know for one achievement are also responsible for many other’s that have improved our daily life.) My only complaint: the book needs more diagrams? Kean talks us through the atomic structure of elements, and does a good job describing the behaviour of protons, neutrons, electrons, et al., but it would be even easier to wrap my head around the whole thing if there were a few illustrations and diagrams.
In any case, I’m creeping up to the creation of the hydrogen bomb now, so I’m sure the book is about to take a candy-coated turn toward peace, love, and harmony. Right?
Listen, I don’t play Pathfinder. Haven’t played a game. Sure, I’ve read the manuals, but I don’t have a playgroup with the consistency necessary to get a game up-and-running, let alone a campaign that would allow us to really get into what makes tabletop gaming great.
Yet, I’ve scoured the Inner Sea World Guide from cover-to-cover, and I’ve read a huge stack of the tie-in fiction line, Pathfinder Tales. These days, I feel as comfortable in its world, Golarion, as I do in the Four Lands from Terry Brooks’ Shannara series, or Middle-earth.
Why do I love it so much?
So. Much. Variety—From the dozens of cultures, countries, social groups, religions, races, ethnicities, etc. to the *humongous* world that would swallow most other secondary worlds without even noticing, to the emphasis on diversity and endless possibility, Pathfinder’s world of Golarion excites my imagination so much that it’s directly informed my own worldbuilding for the Patchwork Priest series.
Adventure around every corner—Golarion is wide as an ocean, and deep as the Marianas Trench. It’s created in a way that its every corner invites creativity and adventure. Court intrigue, temple pillaging, barbarian raids, fallen spacecraft (yep, you read that right), and murderous death cults. Sure it’s tropey, but that’s never bothered me before, and there’s just so much of it. No matter what you’re in the mood for, Golarion’s got you covered.
Inclusivity—Paizo, the creator of Pathfinder, is at the forefront of creators developing inclusive gaming spaces and worlds. Pathfinder goes out of its way to allow players to be whoever the want or need to be to get the best experience possible. A good example of this is the change in Pathfinder 2.0 that’s removing “race” and replacing it with “ancestry.” Small changes can have huge impacts.
So, am I excited for Pathfinder 2.0 despite never having played a game? Damned straight. The greatest roleplaying universe is about to get so much better.
Now, I can go back to praying that Paizo will revitalize the Pathfinder Tales line to coincide with the launch of Pathfinder 2.0 (and let me write one of the dozen stories I’ve outlined starring Toma and Illindrial.)