guildwars_2___refugees_by_artbytheo-d797trktundra_by_artbytheo-d5ivhvqrice_paddy_valley___guild_wars_2_by_artbytheo-d5nmvneguild_wars_2___rock_scape_by_artbytheo-d5qlhi0kite_city_3___guild_wars_2_by_artbytheo-d7qg0qtguild_wars_2___southsun_cove_by_artbytheo-d5uiwsn

When gamers think of Guild Wars 2, the concept art created by Kekai Kotaki and Richard Andersen (who are also two of the best fantasy/science fiction cover artists working today) comes blazingly to mind. It’s rich and unique, broad and diverse. I’ve never played a minute of Guild Wars 2, but the concept art is so wonderful that I’ve sought it out at every opportunity.

Kotaki is no longer with ArenaNet, so in comes Theo Prins, a new artist to work alongside Richard Andersen and the rest of the Guild Wars 2 art team as they continue to build one of the most vivid and beautiful worlds in gaming. Prins’ loose, impressionistic style fits perfectly alongside the art of Kotaki and Andersen, but he brings a pastel colour palette that those two artists don’t often utilize.

Prins “grew up in the Pacific Northwest and the Netherlands and spent most of his childhood drawing airplanes, cities and dinosaurs,” says his official biography. “As a teenager he financed flying lessons with aviation art commissions but dropped his idea of becoming a pilot when he discovered his passion for digital art.” More of his art can be found on his DeviantArt gallery and his official portfolio.