Yearly Archives: 2010

From USA Today:

A six-time All-Star pitcher, Schilling four years ago started 38 Studios (named after the uniform number), which is unveiling its first release, the role-playing game Kingdoms of Amalur: Reckoning, this week at Comic-Con in San Diego.

[…]

To create the game, which is due in fall 2011, Schilling has drafted an all-star team that includes artist and toy creator Todd McFarlane (Spawn), best-selling author R.A. Salvatore (The Ghost King) and game studio Big Huge Games (Rise of Nations), acquired by 38 Studios last year. “I wanted to put together a team like the 1927 Yankees (which included Babe Ruth and Lou Gehrig), arguably the greatest team that was ever assembled,” Schilling says, “and to do that, in my mind, I had to start with some visionairies.”

The first peek into their collective vision is a special poster and one-minute cinematic that McFarlane created for Comic-Con. “We are going to set the mood,” says McFarlane, who along with the other principals will make a presentation Thursday. “We will show a little bit of a hint of magic in it, a hint of the scale of the bad guys (and) the intensity of some of the action.”

Salvatore, who has written numerous books based in the Dungeons & Dragons universe, is tight-lipped about Amalur, but says that he has created a Tolkienesque 10,000-year-long back story: “I think we can say that we are talking about a high fantasy world with multiple races.”

The goal is a game that combines role-playing complexity with action-game intensity. “I hope it will be a breath of fresh air,” game designer Ken Rolston says.

38 Studios hopes to create a franchise for multiple games, books and other products; planning is already underway for a massively multiplayer online game.

I’m still unsure about this odd mix of ‘celebrities’ hooking up to create an ambitious MMORPG. Schilling’s a big videogame fan… but he made his living by being a baseball player. Has McFarlane’s design and art grown up since the 90’s? Salvatore’s well respected (and I’m a huge fan of his Demon Wars series), but a “Tolkienesque 10,000-year-long back story” isn’t exactly in his wheelhouse. Still, I suppose we could/should wait for the official announcement (along with video, screenshots and gameplay details?) at Comic Con 2010.

Artwork and Logo for A Game of Thrones: Genesis

From Shacknews:

‘A Game of Thrones: Genesis’ plunges you into the heart of the battles and intrigues between the Families that shaped the Kingdom of Westeros.

However, victory does not necessarily result from brute force. The innovative game mechanics provide players with numerous paths to success: will you opt for a military, economic or diplomatic approach? Trickery, treachery and deceit are widespread and you will constantly have to watch your back if you want to avoid a bitter defeat!

Peacefully or forcefully annex surrounding territories, besiege enemy castles, send spies to infiltrate behind enemy lines, assassinate trouble-making officers or capture them to ask for a ransom… When you play the game of thrones, you win or you die. There is no middle ground!

Concept Art from A Game of Thrones: Genesis

Sounds akin to the famed Civilization series, which is likely a good things, given the political machinations the series is known for. Though, from the sounds of the announcement, it will be presented as an RTS/RPG hybrid (similar to Warcraft III or Dawn of War II?) Rather than focussing on the story presented in the novels (oh god, a Jaime Lannister hack-n-slash *shudder*), it sounds like it’s taking a wider look at the history and politics of the world. Still, if it’s going up against the likes of the soon-to-be-released Civilization V, then Cyanide Studio likely has their work cut out for them. I’m just glad it’s not a God of War ripoff! Now, an old humourous LucasArts-style adventure game would’ve been something to see!

Is it worth getting excited over? Will it be good? Only time will tell, I suppose.

Shades of Milk and Honey by Mary Robinette Kowal

It’s atypical for A Dribble of Ink, when compared to the types of novels and the authors I usually cover, but something about Shades of Milk and Honey by Mary Robinette Kowal has my attention. Maybe it was this glowing review from Joe Sherry, who I’m a fan of. Or her short fiction, which I’ve not read, but is loaded up and ready to go on my eReader.

Either way, if you’re interested, you can read a sample ofShades of Milk and Honey on Kowal’s website.

City of Ruin by Mark Charan Newton

City of Ruin

AuthorMark Charan Newton

Hardcover
Pages: 400
Publisher: Tor (UK)
Release Date: June 4, 2010
ISBN-10: 0230712592
ISBN-13: 978-0230712591


The New Weird. It’s that strange little literary movement that, according to Mark Charan Newton, is dead. And yet, he’s flying that mantle high, telling anyone who’ll listen that City of Ruin, the second volume of his Legends of the Red Sun series, has been let of its leash by virtue of a four book publishing deal; it’s going to be weirder, more true to Newton’s original vision of the sun-deprived Boreal Archipelago. Nights of Villjamur, Newton’s first novel (REVIEW), dabbled in the New Weird, but City of Ruin is meant as a love letter to two ailing genres (it’s also very much in the vein of Jack Vance’s Dying Earth novels and Gene Wolfe’s Book of the New Sun), and promises to be the unrestrained novel Newton wanted to write in the first place (it’s not easy to sell giant spiders, floating spaceship islands and geriatric cultists to publishers, I guess.)

The New Weird movement is one I’ve only watched with vague disinterest from the sidelines. It just wasn’t for me. I’m too traditional, too happy to read novels I recognize. Why would I need weird for weirdness sake? At least, that’s what I thought. I was worried that the New Weird would take too much to wrap my head around, would be more trouble than it was worth. But, if City of Ruin is such an example of the genre then, well… the New Weird just isn’t as weird as the reputation that precedes it. Rather, it’s Fantasy with an open mind, Fantasy that steps away from Elves and Dragons and replaces them with smoking, male banshees and corpse golems. My early perceptions of New Weird were that I’d constantly be forced to reevaluate how I approached the place and setting of the novel, to push aside preconceptions and learn again how to listen to a story; but, really, in the end, a hulking, angry coin golem is just a fresh coat of paint on a troll, and a city-stomping cephalopod is just a dragon in disguise.
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Crossroads of Twilight by Robert Jordan (eBook Edition)

From Irene Gallo, at Tor.com:

With Crossroads, we wanted to show Perrin at his breaking point. After engaging in a despicable act he, in a fit of justifiable rage, finally chooses to throw away his axe of war. The trick was getting the moment right. Attempts to show the action came across a bit cartoony. Instead, we decided to depict the minutes just after. The point was to show what Perrin, in this character-defining moment, was leaving behind.

Striking the right emotional chord through mood and atmosphere would be no easy task. According to artist Greg Ruth, “There’s a time in winter here in New England where it’s early in the woods and the canopy of trees keeps the snow from getting too high on the ground, but it’s cold as hell and so deathly quiet. I loved the idea of trying as best as I could to convey that silence and chill as a kind of indictment on the bloody events that precede this scene. If the idea was to get the moment after the action, then the world surrounding the figure and the axe had to convey the emotion as much or more than anything else. Capturing that particular lighting was tough.”

The story of Wheel of Time is a fabric of profoundly difficult and personal decisions. In the end, Greg Ruth created a moment when a giant hero with the weight of the world on his shoulders is at his own private crossroads.

Greg Ruth‘s sumi-e styling is initially a little startling, giving the cover a bit of a cartoony, comic book feel, but as I look at it longer the heavy contrast between the white snow and the dark shadows fits the emotional tone of the scene depicted. I also love how we see Perrin through the arc of his axe, such an iconic image for his character.