SPELLBOUND by Blake CharltonTo celebrate today’s release of Spellbound by Blake Charlton (a very generous and kindly friend-of-the-blog), I’ve got two chapters from the novel, ripe for the reading. If you’re curious about my affection for the series, my review of Spellwright should shed some light on that:

Charlton’s inventive debut is comfortable in its tropes, but also willing to turn convention on its head and remind us of that sense of wonder than drew us to Fantasy in the first place.

Today we’ve got Chapter Three and tomorrow I’ll be rolling out Chapter Four. Bu… but, what about the first two chapters? Ain’t those important, too?

Well, yeah, and, luckily, Tor.com’s got you covered with Chapter One and Chapter Two of Spellbound, all ready to go.

So, then, here’s today’s excerpt, Chapter Three!


 

Chapter Three

 

High up in Avel’s sanctuary, Nicodemus crouched in a dark hallway and waited for the sound of footsteps. If this raid on Typhon’s library was timed correctly, he would shatter the demon’s mind as if it were a stained-glass window. For nearly ten years, Nicodemus had waged clandestine war against the demon. It was almost time to end that war.

But the attack had to be perfect. He needed to catch all three librarians together and unaware.

So he crouched in the dark and waited for footsteps.

None came.
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GAME OF THRONES: GENESIS

This is the Game of Thrones game that actually looks… decent-to-good. Unlike the RPG.

“A Game of Thrones – Genesis” is the video game adaptation of George R.R. Martin’s best-seller series of novels A Song of Ice and Fire. In this strategy game developed by Cyanide Studio, your political prowess will be as important as your strategic and military skills!

Thanks to a well-developed single player campaign written under supervision of the author, “A Game of Thrones – Genesis” immerses you into the heart of the battles and intrigues between the Houses that shaped the Kingdom of Westeros.

From Nymeria’s arrival in the Kingdom of Dorne to the awakening of the “Others” beyond the Wall, you’ll live the origins of the A Song of Ice and Fire saga through more than 1000 years of history. From year -750 to year 299, you will take part in Westeros’ founding events and largest battles, such as Aegon the Conqueror’s invasion of the continent or the War of the Usurper.

“A Game of Thrones – Genesis” is also a great multiplayer game. Up to 8 players confront each others to claim the Iron Throne in intense games where alliances, betrayals, cheap shots, and pitched battles take place!

It’s an interesting approach, setting the game in the past to allow gamers to witness some of Westeros’ most iconic moments, but you have to wonder how involved George R.R. Martin was in the whole process. Are the developers just making shit up and filling in the blanks, or was Martin providing them with actual canon, revealing parts of the series that have been clouded for readers. Likely the former.

The notion of peace and war is very important in A Game of Thrones and, in part, fixes your strategy and how you will gain control of territories.

At the start of each game, harmony usually reigns. However, every action taken by the players has an effect, be it positive or negative, on the apparent peace. Every killing, assassination, imprisonment and other treachery actions will lead toward War. To the contrary, sending messages of peace to enemy castles (if the envoy manages to reach his destination alive!), freeing captured enemy units, and other actions, will maintain peace. Depending on your strategy and plans, you may want to maintain peace, or to precipitate war.

PEACE
Setting alliances with townships, castles and other control points is only possible during peace, by sending either an envoy to agree on a wealthy, open alliance, or a spy to build up a less profitable, but secret alliance. You may also marry your Great Lord in a town or castle to set an unbreakable blood alliance. Be wary though, if your Great Lord is assassinated and did not have any heir… the game is lost!

WAR
When war breaks out, there is no turning back. The lords in their towns and castles become Loyal, and show their true allegiance if a secret alliance was in place. The more alliances you have when War comes, the better. Spies and envoys may not set alliances any longer, so the only way to capture towns and castles is to lay siege to them.

Sounds like a solid mix of a Warcraft 3-style RTS (hero-based, real-time, tactical combat with units) and a Civilization-style strategy game (building up your kingdom/army, alliances, assasination, marriage), which is certainly something to look forward to.

The game even looks fairly decent:

News on GAME OF THRONES: GENESIS GAME OF THRONES: GENESIS

More screenshots can be found HERE and more info can be found on the newly launched website, and the game can now be pre-ordered on Steam and (I assume) other digital download platforms.

What do you think? Excited. Couldn’t care less? Want the RPG instead?

THIS RIVER AWAKENS by Steven Erikson

What is this. I don’t even… It’s a placeholder, right? Should even placeholder covers be this bad? I mean, I know it’s not a Malazan novel (can you imagine?), or even Fantasy, but this is bad by any genre’s standards.

All I can think of is this.

DRAGON QUEST X ONLINE: RISE OF THE FIVE TRIBES

Over on Tor.com, I’ve blogged at some length about the recent announcement of Dragon Quest X Online: Rise of the Five Tribes, the next iteration in the long-running series, and the first to take the series seriously online. I’m not terribly happy with the decision, nor are a lot of other fans:

Having first discovered Dragon Quest with the eighth entry, Journey of the Cursed King, and subsequently completing many of the earlier entries (thanks, in part, to the Nintendo DS remakes of Dragon Quest IV, V, and VI), my reaction to Dragon Quest IX’s shift to a more social game was mixed. I missed the pre-defined characters and found the multiplayer (even when played locally with a friend) to be unnecessary. To me, Dragon Quest has always been an escape, a world to lose myself in for a few hours every week. If I want to play with friends, I load up World of Warcraft or invite them over to play Mario Kart. Like a troubled teenager, my enthusiasm for Dragon Quest X Online: Rise of the Five Tribes is having trouble finding it’s identity; I find myself at once perplexed by this evolution, and drooling for more Dragon Quest. It does sound like people will be able to play offline, with a party filled with computer-controlled NPCs, which might be some consolation for anti-social dicks like me, but, really what’s a long-time fan have to do to get a more traditional adventure?

Check out the whole article about Dragon Quest X Online: Rise of the Five Tribes on Tor.com. What do you think about the announcement?

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