Shadowheart by Tad WilliamsI recently finished Tad Williams’ Shadowmarch series and enjoyed it immensely. Much of the winding narrative of the series is wrapped around the mysteries and mythologies of the ancient castle Southmarch. So, lo-and-behold, when I found out that somebody had recreated Southmarch castle in the do-it-yourself/mega-sandbox game Minescraft, I was terribly giddy.

If you’re not aware of Minecraft, it’s an open-world, retro-styled game that places the the player in a never-ending, dynamically created game world, gives them the ability to build (nearly) anything they want and then sets them free to explore. Needless to say, there have been some incredible constructions, including an accurate scale-model of the USS Enterprise and the entire overworld from The Legend of Zelda: A Link to the Past!

This model of Shadowmarch is easily one of my favourite creations so far.

An overview of Southmarch:
Wander Tad Williams' SHADOWMARCH castle in Minecraft

Market Town:
Wander Tad Williams' SHADOWMARCH castle in Minecraft

The Tower of Spring:
Wander Tad Williams' SHADOWMARCH castle in Minecraft

Skimmer Lagoon Docks:
Wander Tad Williams' SHADOWMARCH castle in Minecraft

Now that’s serious dedication from artist LightWarriorK!

As of right now, Funderling Town (and the rest of the underworld) is unfinished; but once completed, it should be a sight to behold for fans of the series.

You can find out more about the game on the Official Minecraft website.

THE ALLOY OF LAW by Brandon Sanderson

Three hundred yearsafter the events of the Mistborn trilogy, Scadrial is on the verge of modernity, with railroads to supplement the canals, electric lighting in the streets and the homes of the wealthy, and the first steel-framed skyscrapers racing for the clouds.

Kelsier, Vin, Elend, Sazed, Spook, and the rest are now part of history—or religion. Yet even as science and technology are reaching new heights, the old magics of Allomancy and Feruchemy continue to play a role in this reborn world. Out in the frontier lands known as the Roughs, they are crucial tools for the brave men and women attempting to establish order and justice. One such is Waxillium Ladrian, a rare Twinborn who can Push on metals with his Allomancy and use Feruchemy to become lighter or heavier at will.

After twenty years in the Roughs, Wax has been forced by family tragedy to return to the metropolis of Elendel. Now he must reluctantly put away his guns and assume the duties and dignity incumbent upon the head of a noble house. Or so he thinks, until he learns the hard way that the mansions and elegant tree-lined streets of the city can be even more dangerous than the dusty plains of the Roughs.

A first glimpse of the cover for Sanderson’s upcoming Mistborn novel, The Alloy of Law. I like Chris McGrath, but, and I’ll be honest, I’m getting a little sick of seeing his schtick on the cover of so many novels these days; but, I can hardly begrudge a guy his popularity, right? That small complaint aside, it’s cool to see the Steampunk stylings incorporated into Sanderson’s works, and I love that even though they’ve changed artists, Tor has still managed to nicely tie the cover together with the earlier hardcover volumes of the Mistborn Trilogy.

If a cover serves any purpose, it’s to interest potential fans and excite and established ones. This cover gets me excited for The Allow of Law, so it’s a job well done, I suppose. The synopsis has me even more interested — there are few things that get me so giddy as the exploration of what happens as mysticism and magic collide with science and logic. Sanderson is the perfect author to explore that territory.

Waxillium, however, is a stupid name.

Via Charlton (and The Speculative Scotsman):

SPELLBOUND by Blake Charlton (UK Edition)

I really love the US cover for Spellbound. I mean, for a Fantasy nerd like me, what’s not to like about creamy colours, Todd Lockwood and a Dragon? Okay, maybe that font still sucks, but, hey, it’s a small complaint. In comparison, this UK cover for Spellbound is reserved and, well… kinda boring. The runes are at least an attempt to convey the language-based magic system in Charlton’s novels, but a cryptic diamond makes no promises to the reader about the excitement within.

Still, it’s a huge step up from the original cover for the UK release of Charlton’s Spellwright or the unbelievable French cover art.

*shudder*

From King’s website:

The major story of Roland and his ka-tet was told, but I realized there was at least one hole in the narrative progression: what happened to Roland, Jake, Eddie, Susannah, and Oy between the time they leave the Emerald City (the end of Wizard and Glass) and the time we pick them up again, on the outskirts of Calla Bryn Sturgis (the beginning of Wolves of the Calla)?

There was a storm, I decided. One of sudden and vicious intensity. The kind to which billy-bumblers like Oy are particularly susceptible. Little by little, a story began to take shape. I saw a line of riders, one of them Roland’s old mate, Jamie DeCurry, emerging from clouds of alkali dust thrown by a high wind. I saw a severed head on a fencepost. I saw a swamp full of dangers and terrors. I saw just enough to want to see the rest. Long story short, I went back to visit an-tet with my friends for awhile. The result is a novel called The Wind Through the Keyhole. It’s finished, and I expect it will be published next year.

It won’t tell you much that’s new about Roland and his friends, but there’s a lot none of us knew about Mid-World, both past and present. The novel is shorter than DT 2-7, but quite a bit longer than the first volume—call this one DT-4.5. It’s not going to change anybody’s life, but God, I had fun.

Ahh, I’d almost forgotten about this. I’m of the mind that King’s direct tales relating to The Dark Tower were almost perfectly concluded with the final volume and are in no need of expansion. Despite King claiming holes in Roland’s story, sometimes the mystery of untold adventures is better than actually hearing them told.

It’s strange to me that King is going back to Roland and his ka-tet; though, for someone who’s been telling that tale and living in that world for nearly 30 years, I suppose it’s hard to leave fully behind. The aforementioned hole was left in the story at the time of writing, so I don’t see why, all of a sudden, it’s important enough to tell, especially if it ‘won’t tell [us] much that’s new about Roland and his friends’. The writing of this series has been anything but steady and consistent, however, so I’m not surprised to see King jumping around in the telling of it. If King had fun writing it, hopefully we’ll have fun reading it. I’ll be approaching it with cautious optimism.

I Wrote a couple of Cage Matches for Suvudu!Love ’em or hate ’em, the Suvudu Cage Matches are popular. When I was asked to come back again this year and write a few of the mock battles, I couldn’t say no.

I’ll admit, I was giddy to get my hands on some of the contestants. Last year, I was tasked with writing a faux-fight between Kahlen Amnell vs. Drizzt Do’Urden and Kvothe vs. Garet Jax, four characters I was very familiar with. This time around, I was given Severus Snape, Corvis Rebaine, Allanon and Paul Atreides. Awesome, right? Two classic badasses; a superstar Wizard; and an up-and-coming Warlord. But, wait. I was only familiar with two of them, one in each cage match.

What was I to do?

Well, several hours of research (and two skimmed novels) later, I felt mildly prepared to approach these characters and pit them against two familiar opponents. It was a challenge, I’ll admit, but I feel confident that even if I wasn’t able to nail them perfectly, I would be able to at least fool some of the readers into thinking I knew what I was writing about. One of them won their match, the other lost. I’ll let you decide who I was familiar with and who I worked with from scratch.

The matchups:

Severus Snape vs. Corvis Rebaine:

The Warlord swung his giant axe in the direction of the black shape, but the attack crawled through the air like it was cutting through water. Not a vicious charge on horseback, but a slow stroll through the park with a baby carriage.

Suddenly Snape was gone. The black shape disappeared and Sunder slammed heavily into the fountain in the middle of the courtyard, cutting through the ageless stone like it was nothing. Gradually, the spell slowing him lessened, until finally, it broke. The mobility in his arms returned. He spun, eyes searching the courtyard.

/Your grandmother could swing harder than that!/

“And that’s my fault? Counterspell, you useless thing!” Corvis raised a hand, gauntleted fist clenched tightly.

Allanon vs. Paul Atreides:

An eruption of blue flame engulfed the head of the enormous sandworm and tore the dunes apart around the beast. Endless sand was sucked into the superheated air, a vacuum of shredding, swirling madness. Paul was thrown violently from the back of his enormous steed. He fell heavily to the earth. Heated sand and melted globules of glass rained down on him. The acid smell of burning Spice and the sweet smell of charred Sandworm flesh filled the air, reminiscent of war.

Allanon tumbled from high above, shielded still by Druid Fire. He rolled as he hit the ground, came lightly to his feet, black cloaked billowing behind him. His dark face was grim, unharmed.

Not even this miraculous turn of events could shake Muad’Dib. He picked himself up off the ground so gracefully that one would never have thought he’d just been thrown so unceremoniously from the back of his blasted, dying, and—until recently—thought near-invincible steed.

“Impressive,” Paul said. “An army couldn’t defeat a sandworm so handily.”

The Druid stared back impassively. His Druid Fire shield had dropped, but his hands were still sheathed in cerulean flame.

So, go read the two matches, vote and let me know who you think would win in a fight to the death. After you’re done with my stories, check out the rest of the matches and make sure your favourites win!