Through the first few months of the year, readers of A Dribble of Ink saw a lot of coverage of Nights of Villjamur, the first volume of Solaris Books editor Mark Charan Newton. Well, now readers in the UK (and those savvy enough to use The Book Depository) can get their grubby mitts on the novel, because it’s finally on store shelves!

Nights of Villjamur by Mark Charan Newton

A few highlights from some of my coverage:

Interview

I know you’re a big fan of writers such as M. John Harrison, China Miéville and Gene Wolfe and count them as big influences in your writing. What does Nights of Villjamur have to offer to fans of those writers. And, on the other hand, what does it have to offer to those who are more into lighter, more traditional fantasy?

I started writing in the first place after I read Miéville’s The Scar – I couldn’t find anything similar on the shelves. Nothing else did what that book did so I thought I’d give it a go myself, initially writing consciously under that dreaded New Weird banner…

I mean the New Weird was a bit of a misnomer – a stillborn literary movement which these days just leads to rejection letters. In editorial offices, the NW died years ago; so I had to resort to more traditional aesthetics.

But I hope that the spirit the New Weird (and New Wave for that matter) lives on in what I do now – an interest in doing something slightly different that the normal, writing with a conscious style, thinking of unusual themes and seeing if people want to think about different things. Mixing genres, too. So that’s what I think might appeal to fans of those writers. (And, for the very keen-eyed, I’ve slipped in a few references to them – someone in NOV, for instance, wears a Fuligin-coloured cloak, which is the same as worn by Severian in The Book of the New Sun.)

But, all this pretentious solipsistic nonsense aside, there’s huge amounts of fun shit in there too. In fact, it should be core to any modern book – you can’t write classics like Viriconium in the modern publishing world, it just wouldn’t be accepted by editors who are looking for a modern story. I love fantasy – I’m not ashamed to say I write it. I’m a fanboy at heart, I do read in the genre, and there’s a lot to celebrate here.

I mean, I’m not going to attack Tolkien simply for the sake of acquiring cool – I have RayBans for that task. I understand the importance of story and entertainment to readers. So I hope the pacing is good enough to appeal to the fans of lighter fantasy, that the narrative entertains, and that there are exciting enough creatures, and that the characters, although a little messed-up in the head at times, can charm…

In a nutshell: the deeper things are there if people want to find them, and if not, then that’s cool too. Literary endeavor should not exclude entertainment. (But I’d also add to that: entertainment should not be an excuse for failed literature…)

Review

Mark Charan Newton wears his influences on his sleeve, boldly name-dropping the likes of M. John Harrison, China Miéville and Gene Wolfe as driving forces behind his first novel, Nights of Villjamur. But where does that leave me, a self-professed anti-snob – a fan of Terry Brooks and John Scalzi, shy of those more literary works of fantasy, even downright terrified (if forced to be honest)? This was a question I asked myself as I cracked open Newton’s first novel, and I’ll admit I was afraid of the answer.

The most immediately jarring asset of Newton’s debut is the prose. Shockingly contemporary, one has to wonder if this tale of political intrigue might be set not on a fictional fantasy world, but in a far future version of our own, corrupted beyond recognition. Newton sets few ground rules with his prose – noirish and moody as it follows a washed up detective tackle a series of mysterious murders; erudite and pretentious when following the leader of a dark cult, tackling the morality behind necromancy; casual and loose as a roguish con-artist ignores every rule of the vicious noble circle into which he is thrown. I’ll admit to struggling with this early in the novel, with the prose seeming to get in the way of the story, but as the novel moves on, Newton’s command of the language tightens dramatically and I started to forget these concerns, instead focussing on the story and characters at hand.

Nights of Villjamur is being bandied about by reviewers and publicists as a literary fantasy, delving into the underused Dying Earth sub-genre and written to appeal to those looking for something more from their fantasy. While this is certainly true, I was surprised at how much more there was to the novel from the perspective of a Terry Brooks fan. I was worried I would find a dense, overwritten piece of philosophical literature hidden under a fantasy verneer (think Terry Goodkind’s Naked Empire, but not piss-poor), but what I found instead was a tightly plotted novel that worked just as well as a fantasy novel as it did a piece of introspective literature. In short, it would behoove potential readers to drop preconceptions of ‘literary’ fantasy and give Nights of Villjamur a fair shot. With a more than competent debut, Newton seems smartly poised to tackle a wide swathe of readers with Nights of Villjamur, and his future as a writer is bright, indeed.

Mark’s a good friend of mine, and has supported A Dribble of Ink since the beginning (regardless of any negative reviews I may have written about Solaris novels…) and I’m eager to spread the word about his first novel.

The Magic Kingdom of Landover by Terry Brooks
Terry Brooks is best known for his successful Shannara series which, along with Stephen Donaldson, reinvigorated the Epic Fantasy genre back in the late ’70s. Nowadays, The Sword of Shannara gets a bad wrap for being nothing but a rip-off of The Lord of the Rings (which it is, even at the admission of the author), and a not very good one at that (which one could fairly argue, though I don’t agree).

The thing is, most of what Brooks has written outside of The Sword of Shannara has strayed far away from LotR-rip-off territory. His Word and Void trilogy is a masterpiece of dark, Contemporary Fantasy and his Magic Kingdom of Landover series (which has a new volume coming out later this year, A Princess of Landover) is a fun, surprisingly dark series of independent novels.

The first of these novels, Magic Kingdom for Sale – Sold! has just been made available for free download over at the Suvudu Free Library. It might not be for everyone, but I was pleasantly surprised when I gave the series a shot!

You can read/download a PDF of Magic Kingdom for Sale – Sold! HERE. You can also get other versions of the book (Kindle, Sony Reader and Scribd) HERE.

Thanks to John at Grasping for the Wind and Tor.com, for pointing out that Audible.com is giving away Karl Schroeder‘s Sun of Suns for free!

Sun of Suns by Karl Schroeder

I’ve been meaning to check out some of Schroeder’s work for a while (since finding out that he’s Canadian, like me…) and this will be the perfect opportunity to give him a shot and kill some time at work!

You can find the Audible.com version HERE.

You can also read the first three chapters HERE.

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Ahh, this one completely slipped by me! Back on May 17th, A Dribble of Ink celebrated its second birthday and, can you believe it, I didn’t even post any content that day! Shame on me.

Things certainly looked a little differently back then, and I can’t say that I don’t feel I’ve improved since then. In all, though, it’s a little hard for me to believe that I’ve been around as long as I have. When I started A Dribble of Ink, I had little idea what I was getting myself into, and wanted a hobby, more than anything. Two years later, and I’m still at it.

Since starting A Dribble of Ink: I’ve spent months backpacking Europe; worked more jobs than I care to think about; finished University; had angry emails from authors I love; taken up photography; read a lot of good books; and a few of shitty ones; almost completed my first novel, Through Bended Grass; written a handful of short fiction; re-designed my web site four times; and made a lot of cool friends.

Kinda scary, when I think about it.

Thanks to everyone who’s dropped by (and for each and every one of the 200k+ views that I’ve had), because I wouldn’t be around if it wasn’t for the support of the readers (even the faceless ones), the commentors (Edifanob, I’m looking at you!) and all those pesky publishers and authors who’ve granted me an interview, or sent me an avalanche of books that I couldn’t possibly hope to finish, ever. So, here’s to the next two years, and a few more after that!

Thanks everyone.

Lunar: Silver Star Story Complete is one of my favourite videogames of all time. It’s a great little package full of memorable characters, a tight story and a world that comes to life (thanks, in many ways, to Working Designs original localization back in the SegaCD days). I was rather ecstatic when I found out that XSEED Games would be bringing over the recently announced PSP remake.

Lunar: Silver Star Harmony for Sony PSP

While everything is calm on the surface, the world of Lunar is slowly devolving into chaos. The legendary Dragonmaster Dyne and his faithful companions have faded into obscurity only to have a shadowy figure known as the Magic Emperor begin to wreak havoc on the world created by the Goddess Althena. Meanwhile, in a small, humble village far removed from the turmoil in Lunar, lives a young man named Alex. As one who idolizes the legendary Dyne, Alex dreams of one day becoming the next Dragonmaster and matching the accomplishments of his life-long hero.

Egged on by his childhood friend Ramus and with his adopted sister Luna in tow, Alex heads off on what seems to be a meaningless adventure, unaware that it would be the first step in an epic journey with the fate of the entire world at stake.

Since it debuted over a decade ago, Lunar: Silver Star Story has continuously captivated fans with its timeless tale of love, betrayal and redemption, expertly woven into its involving gameplay and cinematic presentation. The classic masterpiece has now been reborn on the PSP as Lunar: Silver Star Harmony with all new graphics, added gameplay features, and a re-mastered soundtrack so a whole new generation of fans can experience this legendary first entry of the Lunar universe, while added story elements are sure to intrigue returning fans alike. This title is being developed by Game Arts and is scheduled to be released Fall 2009 exclusively for the PSP.

Source: Siliconera

Lunar: Silver Star Harmony for Sony PSP

RPGamer had a chance to talk with Development Producer, Masato Dobushi and Jimmy Soga of XSEED Games, and shed some light on the remake:

The last remake of Lunar on the GBA wasn’t as well received by fans as the Sega CD and PlayStation versions. What aspects of Lunar: Silver Star Harmony will appeal to new fans? Long-time fans?

Masato Dobashi: I really think the opinions of Lunar fans towards the series is very important. For this PSP remake, I really wanted to use the Sega Saturn version as the basis to create a solid title because it was also what everyone was hoping for [in Japan].

For the new fans, I would love for them to experience an adventure full of dreams and hopes. Don’t you feel like we’re lacking those types of RPGs lately? I really wanted to show why Lunar has been loved for 17 years with this new PSP version.

For the old time fans, I would first like to say thank you to everyone. The reason Lunar can be played on the PSP now is because of their long time support and love for this series. For this version, Kei Shigema has put extra effort into the scenario and created a new episode to make it a more complete version of Lunar.

How does XSEED plan on handling the game’s quirky humor and sexual innuendos? That was one area that really stood out for me in the prior releases.

Jimmy Soga, XSEED Games: We’re still in the early stages of translation so it’s hard to say how we will handle it, but it would be a fine balancing act between keeping the original Working Designs English translations as is or to retranslate some of the stuff to be more true to the original Japanese. Working Designs did an excellent localization job, but their text has a lot of 90’s pop culture references and possibly some copyright issues that might have been okay when the original was released, but something we need to be more careful about today (such as “Tootsie Rolls”, “M&M’s”, “Wheaties,” etc.)

From all accounts, it looks like a lot more care is being put into this remake than the neutered (but still enjoyable) Gameboy Advance Remake and certainly much more than terrible Nintendo DS ‘sequel’. Hopefully there’s enough there for fans of the series and newbies alike, the Lunar series deserves as many fans as it can get!