Torchlight Logo

I’ll keep this short. If you’re anything like me, you probably poured an embarrassing amount of hours into the original Diablo and it’s sequel, Diablo II. You’re probably also waiting impatiently for Diablo III. Well, Torchlight is here to fill that void.

Torchlight Screenshot Torchlight Screenshot Torchlight Screenshot

Word of Ember blazed across the land, and the town of Torchlight flared to life.

Ember is the essence of magic and the keystone of alchemy; it lures the restless with promises of power and riches. Miners burrowed deep beneath the dirt streets of Torchlight, discovering veins of the ore richer than any found in living memory- but they were not the first to covet these mines. The miners broke through into the buried past, a dangerous labyrinth of caverns and ruined civilizations, twisted creatures and the bones of those who came before. Evil bubbles up from the depths and threatens to overrun this town as it has so many others. The heart of a villain has infused the Ember, and his darkness seeps through the veins. To survive, the townspeople must break the cycle of destruction; they need a champion who can destroy the evil at its root. Removing the source of the rot may purify the Ember, but it is a long and perilous journey. The champion must battle through rock and fire, through lost cities and ancient tombs, into the palace of the villain himself.

The adventure is set in the mining settlement of Torchlight, a boomtown founded on the discovery of rich veins of Ember – a rare and mysterious ore with the power to enchant or corrupt all that it contacts. This corruptive power may have dire consequences however, and players set out into the nearby mountains and depths below to discover the full extent of Ember’s influence on the civilizations that have come before.

Made by Runic Games a company formed by many of the people behind the Diablo games, Torchlight hits all the same notes. Loot, baddies, cartoony World of Warcraftish graphics, loot, fantastic music, great locations, loot, and more loot. And, hey, it runs smooth as butter even on my three-year-old Macbook, so it’ll certainly run on nearly anything. The guys over at Giant Bomb have a great video preview.

If that isn’t enought to convince you, the game’s only twenty bucks. Still not convniced? There’s a demo, which allows you to carry over your character when you buy the full game. Seriously, though, I’ve been playing it almost non-stop for the last few days and it’s grabbed with that same addictive embrach that Blizzard’s classic dungeon-crawlers did back in high school. If you like the genre, check it out. It’s awesome. I promise.

Torchlight is available for purchase through its Official Website and through Steam.

After yesterday’s travesty, I thought it was time to redeem the Cover Art section of the website to its former glory. As with most Pyr novels, The Dervish House by Ian McDonald is a marvel to look at.

The Dervish House by Ian Mcdonald

Lou Anders, who wears many hats at Pyr has another hit on his hands. Patrick, over at Stomping the Yeti, sums up my thoughts rather accurately:

This is a great, great cover. Stephan Martiniere is responsible as usual. I can’t count the number of times I see a cover and think to myself, “Wow, I wonder who did that” and then go on to find its a Martiniere. The computer circuitry gives a subtle touch to an image that otherwise appears fairly timeless. I also really dig the text box and the way the horizontal banners and building interplay with the sharp angles of the title and author borders. Sometimes great cover art is ruined by bad font choice or placement. This is not one of those times.

And, hey, the book itself sounds like a winner, also:

In the sleepy Istanbul district of Eskiköy stands the former whirling dervish house of Adem Dede. Over the space of five days of an Istanbul heatwave, six lives weave a story of corporate wheeling and dealing, Islamic mysticism, political and economic intrigue, ancient Ottoman mysteries, a terrifying new terrorist threat, and a nanotechnology with the potential to transform every human on the planet.

McDonald’s books have been on my radar for a while now, but every time I think about buying up, I get a little intimidated. The Turkish setting of this one appeals to me more than India and Brazil, which might just push me over the edge.

Over the past few weeks, I’ve spent a fair bit of time splooging with unbound excitement for Spellwright, the debut novel from Blake Charlton. The US Version has a great cover, the premise sounds fantastic and an early peak at the novel was promising. I was bloody eager to get my hands on the UK cover for Spellwright. Charlton released it earlier today… and my heart shattered.

Spellwright by Blake Charlton

Well, I guess all good things must come to an end, huh? Clearly inspired (or created by the same designer) as Tchaikovsky’s Shadows of the Apt series, this cover is one of those cases where North America wins the battle of the Cover Art. At least the art intern at Charlton’s UK Publisher is getting to live out his dream of being a model of Wizard’s Robes.

The Kindle edition of The Eye of the World is now available on Amazon.com, and with it comes the new artwork that was promised a few weeks ago:

The Eye of the World by Robert Jordan

Now, of all the great scenes in The Eye of the World they chose Rand on the boat? Seems a little banal, even compared to the old cover art, which everyone is probably familiar with. Still, I’m interested in seeing the covers for each of the upcoming E-books. I’m just hoping there’s a bit more meat to the artwork. Of course, I couldn’t leave without the obligitory At-least-it’s-better-than-the-junk-they-put-on-the-cover-of-The Gathering Storm rant.

The painting on the cover is by David Grove.