Posts Tagged: Final Fantasy


I still remember the first time that I saw a Japanese Roleplaying Game (JRPG). Like many people of my generation, it was a Final Fantasy game, though not one so obvious as Final Fantasy, Final Fantasy VI (or Final Fantasy 3, if you’re familiar with the  North American naming scheme), or Final Fantasy VII. No, it was Final Fantasy Legend II in all of its monochromatic glory on the Nintendo Game Boy.

I was at a friend’s house, and his cousin was also visiting. I’d never met the cousin, but he had a Game Boy (like me), so I liked him almost instantly. But, where I was eradicating (or, more accurately, being eradicated by) the Footclan in Teenage Mutant Ninja Turtles, or dodging winged-Moai statues in Super Mario Land, he had this slow, boardgame-like game, with numbers, equipment, a map, and so many other elements that I was unfamiliar with. In particular, I remember a fight with a tiger. The one pictured here, in fact. As I think back on it, I can only assume that it’s a low level enemy, fought in one of the early game environments. At the time, however, it was something different. Something frightening.

If you do your homework, however, you’ll quickly discover that my first experience with Final Fantasy was, in fact, not with Final Fantasy at all, but with Akitoshi Kawazu’s infamous SaGa series. See, when Square the developer of the Final Fantasy series, wanted to bring over Kawazu’s zany Makai Toushi SaGa, the first in the SaGa series, to North American shores, they decided that it made more sense to release the title under a respected and successful brand, Final Fantasy, rather than attempting to sell something new. It was the right decision. Final Fantasy Legend II became Square’s first million-selling product. Read More »


Images via Gysahl Greens Tumblr

Yesterday, Final Fantasy VI (affectionately, and confusingly known as Final Fantasy 3 when it was first released in North America) turn 20 years old. The series changed significantly in the years that followed, so it’s fun to look back at this classic game and remember the impact it had on an entire generation of gamers.

Here’s a little bit of trivia: Scott Lynch named Locke Lamora, protagonist of his popular Gentleman Bastards series, after Locke Cole, one of the central characters in Final Fantasy VI!

What is your favourite memory from Final Fantasy VI?

Behind closed doors at E3, the largest videogame conference and tradeshow in the world, currently going on in Los Angeles, Square Enix, makers of the popular Final Fantasy series, debuted a stunning new game engine. The engine, dubbed Luminous Studio, was showcased in the form of a real-time short film inspired by Final Fantasy. The four minute film is a marvel of tech, art and sound design.

Keep in mind that what you’re seeing is being rendered in real-time, meaning that, if Square Enix’s projections for hardware specs are correct (and, to be fair, they’re probably optimistic), this is the potential level of quality that we could see in gameplay sections of videogames developed using Luminous Studio. It’s a little astounding. I remember, watching Toy Story, that I marvelled at the time when videogame graphics would surpass Pixar’s efforts. Watching this, I think it’s fair to say that real-time graphics have long ago left those films in the dust, even if they still can’t compete with Pixar’s latest films.