Posts Tagged: Game of Thrones

A Dance with Dragons... a year later

When A Dance with Dragons was released, I didn’t write a review of it, in fact, I barely discussed within my community of fellow Fantasy fans. I wrote a piece or two about it, debated a bit with friends, but otherwise, I let one of Fantasy’s most impactful and anticipated releases slip me by. This is odd given that I run a fairly well trafficked Fantasy and Science Fiction publication, A Dribble of Ink, and a lot of my readers were interested in hearing my take on the fifth volume of Martin’s mega-successful A Song of Ice and Fire. But, I let them down, and, a year later, I’ve thought a lot of why I never wrote about the book, never formally reviewed it, despite enjoying it a fair bit more than the average fan seems to have, and it’s all because of expectations. Mine, and those of the fans around the world.

At first, as an entrenched fan, I felt special. Because, you see, I’d discovered Martin years earlier. He was my little secret. But, then it became clear that Martin wasn’t just a fad, wasn’t just a passing ghost of geekdom on the mainstream, he was a real thing. Maybe it was seeing Martin spoofed on Saturday Night Live, or when he was sitting there in the crowd at the Emmys, but finally it clicked with me. He’s not my secret anymore. Hell, he’s not even our secret anymore. Fantasy has a new ringleader, he wears a Greek sailor’s hat, thick glasses, and rides a wave of popularity the likes the genre hasn’t seen since The Lord of the Rings. Read More »

Game of Thrones RPG
Okay, I’ll admit it, I first loaded up Game of Thrones, a full-on Dragon Age-style RPG developed by Canadian/French developer Cyanide Entertainment, with some hesitancy. Like many Fantasy fans, I consider Martin’s A Song of Ice and Fire to be a pre-eminent work of Fantasy and place it among my very favourite pieces of fiction, regardless of medium. Though there is recent precedent for the adaptation of the series into other formats (particularily HBO’s television series and the Graphic Novel, adapted in part my Daniel Abraham), videogames have always been a difficult transition due to the non-linear style of storytelling that they often employ. Added to this, developer Cyanide Studio doesn’t exactly have the strongest back library of games and their previous attempt at a Game of Thrones videogame, A Game of Thrones: Genesis was poorly received (so much so that the publisher of Game of Thrones, Atlus, very clearly points out in the press material that this game was developed by an entirely different team at Cyanide!)

*yawn*

So, then, I booted up my PS3, eager but also weary of what I’d find. First impression? A twenty-plus minute mandatory install to my PS3’s harddrive. No flavour text or history to read through, no stirring music or pretty screenshots. Just twenty-plus minutes of a bar slowly filling up.

The graphics are pretty dire. While the art direction is decent at times (if a little over-the-top for Martin’s generally reserved world), the first environment (Castle Black) is bland and lifeless, textures are poor, the characters animate awkwardly, and the faces are almost as bad as an Elder Scrolls game. Further, thought this might be a PS3 issue, which has always Framerate is junky and there’s a noticeable amount of tearing.
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I stumbled across this the other day and thought there might be some interest, since so many of you are also fans of Game of Thrones. This concept art was created by artist Kimberley Pope in the early stages of development for Game of Thrones, helping to solidify the foundations for the ‘look’ of the show as it brought George R.R. Martin’s words to life. Beautiful stuff.

Game of Thrones Concept Art by Kimberley Pope Read More »

A Song of Ice and Fire meets Minecraft

A Song of Ice and Fire‘s Westeros meets Minecraft, births and awesome video. I don’t have much to saw other than, “Awesome.” Brandon the Builder would be proud (and probably perplexed by the computer running Minecraft.)

There’s a great video after the jump.

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Game of Thrones Season 2

In a new article in Entertainment Weekly, David Benioff, co-creator of Game of Thrones, the television series that launched George R.R. Martin and his A Song of Ice and Fire novels into super-stardom, confirmed that he and D.B. Weiss, the show’s other co-creator, were able to successfully convince HBO to increase the budget of season two by 15%, or, roughly, $9,000,000, enough to fun and extra one-and-a-half shows.

So, where’d the money go? Sorry to say, but you’re not going to get 11.5 episodes this season. Instead, you’ll be left with one heck of a rendition of ‘The Battle of Blackwater,’ the raucous conflict that provides the climax for A Clash of Kings. Most of the new money was funnelled into raising the production value and length of that scenario.

Benioff:

“This is season is about a country at war,” says Benioff, who along with Weiss, successfully lobbied HBO for a 15 percent budget increase to stage the second season. “And we felt like if we didn’t see the most important battle of this entire war onscreen, we’re going to shortchange viewers.”

But, really, are we surprised? HBO has been known to cut ties with series that begin to see inflating budgets *coughRomecough*, but with the roaring success of Game of Thrones, which has taken over not only geekdom but mainstream entertainment as well, you have to think that that nine million bucks will be quickly earned back, and will help to further cement the show as one of pop culture’s most successful literary/Fantasy adaptations. What remains to be seen is how the mainstream audience that bouys Game of Thrones‘ success will respond to A Clash of Kings, which takes the tighter, less action-packed narrative of A Game of Thrones and throws open the doors to more characters, more plot twists and a hell of a lot more violence and slaughter. Luckily, we only have to wait until April 1st to find out.

Now, back to my Game of Thrones Blu-rays. They ain’t going to watch themselves.