Posts Tagged: HBO

Game of Thrones RPG
Okay, I’ll admit it, I first loaded up Game of Thrones, a full-on Dragon Age-style RPG developed by Canadian/French developer Cyanide Entertainment, with some hesitancy. Like many Fantasy fans, I consider Martin’s A Song of Ice and Fire to be a pre-eminent work of Fantasy and place it among my very favourite pieces of fiction, regardless of medium. Though there is recent precedent for the adaptation of the series into other formats (particularily HBO’s television series and the Graphic Novel, adapted in part my Daniel Abraham), videogames have always been a difficult transition due to the non-linear style of storytelling that they often employ. Added to this, developer Cyanide Studio doesn’t exactly have the strongest back library of games and their previous attempt at a Game of Thrones videogame, A Game of Thrones: Genesis was poorly received (so much so that the publisher of Game of Thrones, Atlus, very clearly points out in the press material that this game was developed by an entirely different team at Cyanide!)

*yawn*

So, then, I booted up my PS3, eager but also weary of what I’d find. First impression? A twenty-plus minute mandatory install to my PS3’s harddrive. No flavour text or history to read through, no stirring music or pretty screenshots. Just twenty-plus minutes of a bar slowly filling up.

The graphics are pretty dire. While the art direction is decent at times (if a little over-the-top for Martin’s generally reserved world), the first environment (Castle Black) is bland and lifeless, textures are poor, the characters animate awkwardly, and the faces are almost as bad as an Elder Scrolls game. Further, thought this might be a PS3 issue, which has always Framerate is junky and there’s a noticeable amount of tearing.
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I stumbled across this the other day and thought there might be some interest, since so many of you are also fans of Game of Thrones. This concept art was created by artist Kimberley Pope in the early stages of development for Game of Thrones, helping to solidify the foundations for the ‘look’ of the show as it brought George R.R. Martin’s words to life. Beautiful stuff.

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A Song of Ice and Fire meets Minecraft

A Song of Ice and Fire‘s Westeros meets Minecraft, births and awesome video. I don’t have much to saw other than, “Awesome.” Brandon the Builder would be proud (and probably perplexed by the computer running Minecraft.)

There’s a great video after the jump.

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Game of Thrones Season 2

In a new article in Entertainment Weekly, David Benioff, co-creator of Game of Thrones, the television series that launched George R.R. Martin and his A Song of Ice and Fire novels into super-stardom, confirmed that he and D.B. Weiss, the show’s other co-creator, were able to successfully convince HBO to increase the budget of season two by 15%, or, roughly, $9,000,000, enough to fun and extra one-and-a-half shows.

So, where’d the money go? Sorry to say, but you’re not going to get 11.5 episodes this season. Instead, you’ll be left with one heck of a rendition of ‘The Battle of Blackwater,’ the raucous conflict that provides the climax for A Clash of Kings. Most of the new money was funnelled into raising the production value and length of that scenario.

Benioff:

“This is season is about a country at war,” says Benioff, who along with Weiss, successfully lobbied HBO for a 15 percent budget increase to stage the second season. “And we felt like if we didn’t see the most important battle of this entire war onscreen, we’re going to shortchange viewers.”

But, really, are we surprised? HBO has been known to cut ties with series that begin to see inflating budgets *coughRomecough*, but with the roaring success of Game of Thrones, which has taken over not only geekdom but mainstream entertainment as well, you have to think that that nine million bucks will be quickly earned back, and will help to further cement the show as one of pop culture’s most successful literary/Fantasy adaptations. What remains to be seen is how the mainstream audience that bouys Game of Thrones‘ success will respond to A Clash of Kings, which takes the tighter, less action-packed narrative of A Game of Thrones and throws open the doors to more characters, more plot twists and a hell of a lot more violence and slaughter. Luckily, we only have to wait until April 1st to find out.

Now, back to my Game of Thrones Blu-rays. They ain’t going to watch themselves.

Game of Thrones MMORPG screenshot

I blogged about this over at Suvudu, so head there for the details, but I just wanted to chime in here with some more detailed and persnickity thoughts about the recently announced MMORPG based on George R.R. Martin’s A Song of Ice and Fire.

The gist, from Venturebeat:

Martin and HBO spilled the news about the game last year, but Bigpoint hasn’t had a chance to show off its work until now. Bigpoint’s new web site for the game offers you the chance to sign up and “die for your house.”

Bigpoint grew big as a browser-based game publisher in Hamburg, Germany, but in the past couple of years it has expanded into the U.S. and moved its headquarters to San Francisco. The company will show a sneak peek of the game, a browser-based massively multiplayer online role-playing game (an MMORPG that doesn’t require a long download) at the upcoming Game Developers Conference next week in San Francisco.

The game will be set in the fictional medieval world of Westeros and its Seven Kingdoms, where summers can last for decades and winters can last a lifetime.

First of all, it’s nice to see Martin’s series continuing to get recognition and attention from the videogame world, but doesn’t he deserve better? The MMORPG is being developed by BigPoint, the illustrious developer of such legendary titles as Drakensang Online, Lord of Ultima and, most convincing of all, Zoomumba. Now, I know George has to eat, but wouldn’t it behoove him and Bantam Spectra to do a bit of quality control before licensing out the IP to just anyone? Is a browser-based MMORPG really the best fit for the series? And does this move to (probably) free-to-play browser-based model suggest that the Game of Thrones MMORPG will be adopting a more socially-driven nature (as seen in many of BigPoint’s other games), as opposed to a more solid, deeply considered structure like the other MMORPGs that gamers actually give a damn about? Why not look towards Turbine’s successful MMORPG adaptation of J.R.R. Tolkien’s The Lord of the Rings for inspiration? At least BigPoint’s other browser-based MMORPGs look good, regardless of how they might play.
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