XCOM: Enemy Unknown Screenshot

When rumblings of a new X-com game first hit the gaming scene a few years ago, fans were understandably excited. The classic SRPG series helped define the genre and is considered one of the greatest and most influential of all time. Fan disappointment was also understandable, then, when it was revealed that the new X-com game was going to be a first-person shooter developed by 2K Marin, a far cry from what fans were used to or wanting. That game, simply titled XCOM, has sat in limbo, restarted and re-imagined several times and caught in development doldrums. A rather ignominious end to the storied franchise.

Enter, Firaxis, the developers of the equally legendary and revered Civilization series. The latest edition of Game Informer revealed XCOM: Enemy Unknown, a strategy game that will be instantly familiar to fans and has quickly surpassed XCOM in terms of importance and fan fervor.
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Dungeons and Dragons

Via Tor.com:

2008 saw the release of Dungeons & Dragons 4th Ed., a release that was originally met with some strong vitriol from fans who were bothered by both the relatively small amount of time since the previous major release (3.5, released in 2003) which required a major time/cash investment for core players, and the drastic changes made to the game (ostensibly to make it more welcoming and inviting to new players). As we all know, the Internet has a drastic inability to respond proportionately to issues that bother them and in the four years since its release, fans have cooled down considerably and 4th Ed has fans and detractors in equal proportion.

Now, hoping to head off similar controvery with the next release of the classic Role Playing Game, Wizards of the Coast is looking to its fans for feedback on how they can improve things next time around.

A testing period will be open for a significant amount of time after the new editions is finalized a move the powers at Wizard of the Coast are hoping will assuage any fan fears of over-simplified rules or any other emphasis that might perceive as being wrong. Specifically, this new effort is centered around the notion for face-to-face interaction between gamers in a traditional tabletop play environment. James W. Ward, the former vice president of TSR Inc.

Here’s a suggestion, WoC, how about not asking your fans to spend a few hundred dollars every four years if they want to keep up with your product? How about spending your time and resources on creating great add-on content and adventure modules to keep fans interested in your product? There was 11 years between 2nd Ed. and 3rd Ed., 12 years between AD&D and 2nd Ed. Remember those days? The golden age?

You can find out more information about 5th Ed., along with how you can contribute to the development process, on the official D&D website.

Hugo Awards Logo

Well, with Hugo Award nomination season in full swing, I want to tap into you, my lovely readers, to see who will be on your Hugo Award Ballot. Even if you’re not a WorldCon Member and are not eligible to nominated, who would make your ballot?

The categories:

Best Novel (40,000 words or more)
Best Novella (17,500 to 40,000 words)
Best Novelette (7,500 to 17,500 words)
Best Short Story (up to 7,500 words)
Best Related Work
Best Graphic Story *
Best Dramatic Presentation “Long Form” (more than 90 minutes)
Best Dramatic Presentation “Short Form” (less than 90 minutes)
Best Editor Short Form
Best Editor Long Form
Best Professional Artist
Best Semiprozine
Best Fanzine
Best Fan Writer
Best Fan Artist

Who will be on your 2012 Hugo Award Ballot?

ALIENYarr! There be spoilers ahead. Ye’ve been warned!

Wow, what a movie.

As a boy, I watched and read very little Fantasy. It was for girls, full of unicorns and princesses, quests for jewels and other things no boy would be interested in. Until I discovered Tolkien’s The Hobbit, I lived in spaceships, slavered over the high-tech gadgetry of Tom Swift and loved to see the fall of evil scientists as their plans went awry at the hands of a too-clever teen. This was through no fault of my parents, who are both generous, open-minded people with little interest in drawing gender lines for their children, but rather because I adored Science Fiction, loved the conflict and, in my youth and naivety, had strong misconceptions about the Fantasy genre. Despite this love for Science Fiction, however, Alien, and its sequels, were never on my radar. Even as a teen, when the films first became age-appropriate for me, I was a bit of a lightweight where horror was concerned and stayed far away from anything that was remotely frightening. Blame my over-active imagination, blame the monsters under my bed, blame whatever you’d like, but I skipped out on Alien, not realizing that years later I’d discover it for the genre classic that it is.
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Hugo Awards Logo

It’s Hugo Award season. You know what that means, right? And endless line of authors/publishers/writers/editors/artists parading their 2011 works and begging you to vote for them. And bloggers, like me, for A Dribble of Ink. I’m eligible for ‘Best Fan Writer’ for this blog, my contributions to SF Signal and my twitter feed (that counts, right?). A Dribble of Ink is eligible for ‘Best Fanzine’ (which is still a ridiculous and antiquated category). So, think of me when you’re filling out your ballot. Lord knows I’d appreciate it and would love to see a blogger (myself or another) make the short list.