Posts Tagged: Videogames

Wolfenstein 3D difficulty settings

John Scalzi published an article today on his blog titled “Straight White Male: The Lowest Difficulty Setting There Is.” I felt the need to pass it along, without much in the way of comment. It’s not exactly related to the usual topics covered here on A Dribble of Ink, but it’s interesting, important and Scalzi’s a prominent figure in our community. Gender is a hot-topic issue in the SFF community these days (see here, and here, and here) and Scalzi, as he traditionally does, tackles the subject of gender- and race-privilege with an even hand. The “fun” really begins in the comments section, as is wont to happen on the Internet.

Dudes. Imagine life here in the US — or indeed, pretty much anywhere in the Western world — is a massive role playing game, like World of Warcraft except appallingly mundane, where most quests involve the acquisition of money, cell phones and donuts, although not always at the same time. Let’s call it The Real World. You have installed The Real World on your computer and are about to start playing, but first you go to the settings tab to bind your keys, fiddle with your defaults, and choose the difficulty setting for the game. Got it?

[…]

Now, once you’ve selected the “Straight White Male” difficulty setting, you still have to create a character, and how many points you get to start — and how they are apportioned — will make a difference. Initially the computer will tell you how many points you get and how they are divided up. If you start with 25 points, and your dump stat is wealth, well, then you may be kind of screwed. If you start with 250 points and your dump stat is charisma, well, then you’re probably fine. Be aware the computer makes it difficult to start with more than 30 points; people on higher difficulty settings generally start with even fewer than that.

[…]

You can lose playing on the lowest difficulty setting. The lowest difficulty setting is still the easiest setting to win on. The player who plays on the “Gay Minority Female” setting? Hardcore.

Please, read it and let me know what you think.

#17 - Pidgeotto by Shane Richardson
#17 Pidgeotto by Shane Richardson

The Pokemon Battle Royale project was create with the intent of gathering together 151 different artists and giving them free reign to apply their “own aesthetic, style, and creativity” to the classic pocket monsters, and to explore “just what made those little Pokémon so interesting and fun to catch.” The project, curated by Alyssa Nassner (@smalltalk) and Bryan Ische (@ishyyyyy), took place took place Spring 2012 at the Light Grey Art Gallery in Minneapolis, MN. Tell me that this doesn’t send your little 11-year-old, Gameboy-loving heart a-fluttering.

Beyond the jump are several of my favourites. Read More »

A Song of Ice and Fire meets Minecraft

A Song of Ice and Fire‘s Westeros meets Minecraft, births and awesome video. I don’t have much to saw other than, “Awesome.” Brandon the Builder would be proud (and probably perplexed by the computer running Minecraft.)

There’s a great video after the jump.

Read More »

Mistborn: Birthright logo

The full press release:

Little Orbit revealed today that they will be bringing best-selling author Brandon Sanderson’s epic fantasy series Mistborn to games late next year for PlayStation®3 computer entertainment system, the Xbox 360® video game and entertainment system from Microsoft, Windows PC and Mac.

Mistborn is set in a dark world of ash, mist, and gothic fantasy creatures, dominated by a seemingly immortal villain known as the Lord Ruler. It also follows individuals who use a powerful rule-based magic system known as Allomancy that allows them to temporarily enhance their physical and mental abilities by ingesting and “burning” flakes of metal. Those who have the ability to burn a single metal are called Mistings, and those who can burn all metals are known as Mistborn.

The upcoming RPG video game will feature an original storyline created by Sanderson, set several hundreds of years before the first Mistborn novel, and will focus on a unique combat system that puts Allomancy into the hands of gamers. Players will suit up as Fendin “Fiddle” Fathvell, an arrogant young nobleman who must quickly master his newfound Allomantic abilities before forces at work can destroy his entire family.

“I’m a huge fan of the series, and I cannot wait to get this into the hands of gamers,” said Matthew Scott, CEO of Little Orbit. “Between the distinctive magic system, the story twists Brandon has planned for the game, and the rich depth of character skills, we’re creating something very unique for players to enjoy.”

Sanderson is no stranger to video games. He recently completed story development on the Infinity Blade II video game including the accompanying Infinity Blade: Awakening novella. In between writing his popular Mistborn and Stormlight novels, he is also finishing work on the final novel in Robert Jordan’s Wheel of Time series. Sanderson has been labeled “one of the most popular new fantasy writers to emerge in the last ten years.”

“As an avid gamer, I’m extremely excited by this opportunity,” said Sanderson. “The chance to write the story for a Mistborn game while working with a team of talented developers is, quite literally, living a dream.”

I caught some hints of this when I had dinner with Sanderson a few months ago, though I suspected at the time that the announcement would come from from Chair Entertainment, a division of Epic Games that is responsible for Shadow Complex (based on a universe created by Orson Scott Card) and Infinity Blade, a popular iPhone/iPad series that Sanderson has been involved with (including a novella he wrote set in the universe, bridging the stories between the two games). I’m unfamiliar with Little Orbit, the publishers of Mistborn: Birthright and, given their meagre 48 ‘Likes’ on Facebook, I expect you are, too. Mistborn: Birthright is being developed by Game Machine Studios.

The Mistborn universe is ripe for a videogame adaptation, so let’s hope that this relatively unknown development team can do justice to Sanderson’s creativity and vision. It makes sense that they’d choose to develop this game as a ‘prequel’ to the novels, allowing gamers to explore the Mistborn world that they’re familiar with from the first novel, The Final Empire, rather than what it has become in The Alloy of Law, and Sanderson’s involvement in the creation of the storyline is encouraging. What do you hope for from the game?

Mistborn: Birthright is set for release in Fall, 2013 for the Xbox 360, PlayStation 3, PC, and Mac. For more information, visit the official website of Mistborn: Birthright.