Posts Tagged: Fantasy

The Acacia Trilogy by David Anthony Durham

“Of course a thing that could be made into a weapon would be made into a weapon. It did not matter if it was a thing of beauty. It did not matter if their mission was holy and benevolent. It only mattered that The Song could be twisted to serve human greed. If that was so, it was only a measure of time until someone grasped for it.”

The Acacia Trilogy

By David Anthony Durham
Trade Paperback
Publisher: Anchor/Doubleday
The War with the Mein: 0307947130
The Other Lands: 0307947149
The Sacred Band: 0307739600

That quote stood out to me in the final volume of The Acacia Trilogy. I wouldn’t say it’s the theme of the series distilled down into four lines of prose, but it is pretty representative of one of the many contained there in. On the surface, David Anthony Durham’s trilogy, and first foray into genre fiction, looks like run of the mill epic fantasy. His protagonists are four royal children whose father is struck dead in the opening moments of the first novel, The War With the Mein, forcing them to scatter, grow to adulthood, and return to restore peace to the Akaran Kingdom and the Known World. It’s not quite the farm boy prophesied to save the world, but it’s not far off.

I began with this quote not because of its significance to the overall message of Durham’s work, rather because it signifies an attempt to speak to something larger than the narrative itself. I suspect that many reviews written about Durham’s series will laud it for its progressive nature (edit: after writing this post I read Neth Space’s review that does just that) and rightly so.

At the start of the story, the Akaran kingdom has been ruled by a family for generations. Their power is maintained through an arrangement with a powerful entity across the sea. In exchange for a drug called mist, the Akaran’s offer up a quota of children for an unknown purpose. Through mist they create a pliable population to work the mines and fields that sustain their reign. Unlike so much fantasy, the series ends not with the status quo (i.e. – the evil defeated), but with legitimate change and progression toward something better, brought about by the will of the characters and their own growth. Suffice to say there’s a great deal to chew on with regard to Durham’s social commentary. Read More »

"This is an Emergency Test of Your Magic System" by Josh Vogt - An image from MISTBORN: BIRTHRIGHT
Creating a new magic system isn’t all that hard. Do I hear a few dissenters in the audience? For the sake of the next exercise, let’s assume I do. Time to play a quick round of Magic Mad-libs!

Fill in the blanks:
“In a(n) adjective world populated by noun, practitioners known as made-up-word can call upon energy source to fuel a form of noun magic.”

What’d you come up with? In a forested world populated by squirrels, practitioners known as fuzzummoners can call upon mystical oak trees to fuel a form of acorn magic? Me too! Weird.

Once a basic concept is pinned down, it’s still not difficult to flesh out the system. There are so many types of magic systems swarming the shelves these days, they’ve started to lump into familiar categories. Here are a few common approaches:

  • Beakers full of fairy dust – This is magic as science. The fuzzummoners exist within a universe that has an extra level or two of physics, with established rules that govern their acorn spell-casting. (Think pretty much any book by Brandon Sanderson.) Or the fuzzummoners have stumbled across mysterious, ancient—possibly alien—doohickeys that are so far beyond their comprehension it might as well be magic.
  • The mythology wood-chipper – Fuzzummoners are just one supernatural faction alongside Norse gods, dragons, trolls, vampires, and whatever else gets thrown into the mix for variety’s sake. (Jim Butcher’s Dresden Files series is a great example.) Bit of a magical free-for-all where anything goes (Also look at T.A. Pratt’s Marla Mason series).
  • Is that a D20 in your pocket? –The fuzzummoners magic originates from a roleplaying world with game mechanics complicated enough to boggle Jeopardy’s Watson. Whether a tabletop or video game, the gameplay came first, the stories came later. (Look to the Pathfinders Tales series as a current example, plus plenty of other media tie-ins.)

If creating the magic system isn’t hard, what’s the difficult part then? Read More »

A Memory of Light by Robert Jordan and Brandon Sanderson

The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again.

As my re-read of the Wheel of Time series continues to chug along, I’m nearing the end of Lord of Chaos, which is considered one of the high-water marks for the series (though the first 3/4 of the book could use some serious Pacing 101 lessons) and my enthusiasm for the series continues its tumultuous roller coaster ride.

The short excerpt, which in includes the famous opening, and the journey of an eastward wind, is available on Tor.com. This is in addition to the portion of A Memory of Light‘s prologue, previously release by Tor.com. It’s so close we can taste it.

Bloodfire Quest by Terry Brooks

Nice enough, fits in well with the Wards of Faerie cover and is a step above Brooks’ last several covers. No complaints here, though I’m not blown away, by any means.

Be warned that the synopsis contains severe spoilers for The Wards of Faerie, the first book in the trilogy, which hasn’t been released yet. I’ll hide it after the jump, so not to tempt readers who don’t want to see it. Read More »